Wow Marcel, just in time. I'm working on a project that has a large call for trees and was having a heck of a time making one. This is just perfect! Oh hey, the scene has a car crashing into a tree so it will have to move. The Treez do move like normal mesh right? I know it's a studip question but I'm generally a paranoid person by nature.
Very nice work, awsome detail. But to add my two bits, I think the cables are a bit high on the mesh. Maybe this is for detail when you come close up, but in my experience detail this small can usually be added with a bump or diffuse map.
Or what might be even easier would be to use a height control map that would start darker at the head and steadily get brighter as you come to the tail. Of course around the stomach area you would want to keep a more general shade. Though you would want a seperate group for around the nose to get more of that fuzz look. But you get the Idea. Hope this helps.
Dork my foot. Splinetastically speaking your a..... Well you no that part in "Kung-Fu" were he burns his wrists on that big metal pot? Well I think you fit somewhere in that category.
Man, talk about good muscle defenition. I think he would look good with some sort of flames or broken lava with a glow effect on his hands. And by the way- nice avatar. The Drunken Master is a wicked rad movie.