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Hash, Inc. - Animation:Master

JavierP

Film
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Posts posted by JavierP

  1. Hi Richard,

    Your work is very good. You should post some wireframes. The lipsync is good also, but it looks like she's saying the words rather than singing them. Perhaps you should use "bigger" extremes to accentuate the dialogue. All around good work though, post some more.

     

    Javier

  2. Hey Zack,

    You know, self depricating humor is ok, but you should break yourself out of that habit soon. I've noticed that you always put your work down and apologize for it beforehand. If you introduce your work with an apology, your viewers might start off feeling like they need to feel sorry for something. Always be proud of your work, especially if you have invested some time in it. We all have to start somewhere; we can't all be masters just like that. If you ever want to create images for a living you will want to bear this in mind.

     

    By the way, your character is good. With a little more tweaking I'm sure you'll have a stellar model.

     

    Javier

  3. Hi John,

    Good work! Are you using reflection maps coupled with ratracing on your models or is that a skydome with a texture map applied? I just wanted to know how you achieved the interesting reflections.

     

    Javier

  4. Hey Kricket,

    That is a very nice model. I think that you need to "sweeten" the greens in her ...bodysuit? because currently the RGB values seem to be pure Green. Perhaps you could make it little more yellow green or blue green to mellow out that harsh RGB pure green. Modeling and toon shading are great though. Keep it up.

     

    Javier

  5. Hi Bill,

    Very nice work. I don't really have any crits for you, except to suggest that you should stagger the growth of the leaves the same way you did with the branches. Right now all the leaves grow in at almost the same time and at the same rate. I think that would really make the motion "pop" if you added that kind of secondary motion.

     

    Javier

  6. I'm ont exactly a pro but "in my opinon" I think that is imperative to plan spline layout in AM. It becomes very difficult to work when you "model" yourself into a corner and need to join 3 three point patches to close a shape or something equally repugnant.

     

    Javier

  7. Hey Jim,

    I just found out about this thread as well I had asked you about this character in another discussion, after you had posted a gif turn-around of her. She is definitely looking good. What made you change your facial spline setup from your previous version, that didn't use the radial pattern around the mouth and eyes?

     

    Javier

  8. Hi Sean,

    Overall you have a pretty good character. The pose you chose shows a lot of personality already. However, there a few things you could to do to improve his design. For example you might want to consider unifying his stlye a little more. By this I mean making his body more smooth and reducing the emphasis on realistic anatomy, this would be a better fit with his cartoon-like apperance and complement the style of his clothing. I don't know if it is your intention to have a realistic physique, but if you do, you should look at some real world references to get accurate muscle placement and form. It would be good to add some wrinkles and folds to his shirt as well to complement the more detailed body of the character, if you're going for that realistic-cartoon hybrid look.

     

    Javier

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