yes, I wanted to talk about the dynamic constraints which work a bit like this antenna in "Alien Song".
What is the basic procedure for these to work properly in A: M ?
Thanks
Hello,
I just watched "Alien Song" which it seems was made with Animation Master.
Isn't the flexible "antenna" on the alien's head made with a spring bones ?
Greats
Hello,
I am looking for a video illustrating a basic explanation on the spring bone system: the procedure of installation and use?
thanks in advance
Greetings
Hello,
After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software!
But I still have a lot of questions
1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices?
2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture ) and of the FractalSum. Since I activated the "cheveux" material bump, I have no more color on my model ??
3 - Is it possible to animate an FFD in the choreography?
4 - is it possible that the FFD is static and the vertices of the object are assigned to a bone?
Handling AM correctly remains complicated because I lack a lot of technical references but it is starting to become a real pleasure!
Thanks
Hello AM,
I explore AM's extremely efficient and powerful mapping system !
I have a question about surface displacement :
The definition is not excellent and we often end up with a rather coarse physical aliasing if we approach the 3D model.
Is there an option to achieve progressive aliasing depending on the distance to the camera?
thanks in advance
greetings
ok
It is very interesting to know that the effect of stresses does not instantly apply to bones!
Indeed I believed at times that I did not adopt the good procedure just because I did not contatai the constraint !!!
;-)
So, we can say that the poses are more interesting because as we activate / deactivate them at will, we can change all the parameters during animations (constraints, IK, ...). What would not be possible with actions if I understood correctly?