sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

createo

*A:M User*
  • Posts

    62
  • Joined

  • Last visited

  • Days Won

    3

createo last won the day on December 8 2021

createo had the most liked content!

1 Follower

Profile Information

  • Name
    createo

Previous Fields

  • A:M version
    v19
  • Hardware Platform
    Win 10
  • Self Assessment: Animation Skill
    Advanced
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Advanced

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

createo's Achievements

Apprentice

Apprentice (3/10)

4

Reputation

  1. yes !! thanks alien head 2.cho Alien Head02.mdl
  2. excellent !! This is exactly what I was looking for and I didn't think of putting this property in a pose! Thank you
  3. yes, I wanted to talk about the dynamic constraints which work a bit like this antenna in "Alien Song". What is the basic procedure for these to work properly in A: M ? Thanks
  4. Hello, I just watched "Alien Song" which it seems was made with Animation Master. Isn't the flexible "antenna" on the alien's head made with a spring bones ? Greats
  5. Hello, I am looking for a video illustrating a basic explanation on the spring bone system: the procedure of installation and use? thanks in advance Greetings
  6. FFD = free form déformation. Box of déformation ?
  7. Hello, After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software! But I still have a lot of questions 1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices? 2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture ) and of the FractalSum. Since I activated the "cheveux" material bump, I have no more color on my model ?? 3 - Is it possible to animate an FFD in the choreography? 4 - is it possible that the FFD is static and the vertices of the object are assigned to a bone? Handling AM correctly remains complicated because I lack a lot of technical references but it is starting to become a real pleasure! Thanks
  8. Hello AM, I explore AM's extremely efficient and powerful mapping system ! I have a question about surface displacement : The definition is not excellent and we often end up with a rather coarse physical aliasing if we approach the 3D model. Is there an option to achieve progressive aliasing depending on the distance to the camera? thanks in advance greetings
  9. ok It is very interesting to know that the effect of stresses does not instantly apply to bones! Indeed I believed at times that I did not adopt the good procedure just because I did not contatai the constraint !!! ;-)
  10. So, we can say that the poses are more interesting because as we activate / deactivate them at will, we can change all the parameters during animations (constraints, IK, ...). What would not be possible with actions if I understood correctly?
×
×
  • Create New...