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Hash, Inc. - Animation:Master

nimblepix

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Posts posted by nimblepix

  1. Lookin' good!

     

    It happens so fast, that it may not actually matter,

    but the ball should get wider when it squashes.

     

    The bounce looks good timing wise though. IMHO

     

    The pushes are really neat as I see them right now.

     

    I do think the leg farthest away from the box should straighten to push off when he jumps into it.

    Perhaps more lean toward the box before the big push/jump too.

    His weight has to get in front of him before he can move forward that quickly.

     

    This is how I see the piece as a student of animation

    I have never come close to actually doing anything this good myself.

    I hope to do something this good someday.

  2. In the late 90's I went to a big animation conference thing for college animators in Canada.

    There were all kinds of things going on, seminars and such.

    One of the seminars has really stuck with me,

    and I keep hearing the same information from people in the know.

     

    A guy from one of the big studios had a session on demo reels.

    After showing us a variety of fairly impressive bits from various reels,

    he showed us one with a horse like form doing a variety of things.

    The horse was made up of just flexible extended raindrop type parts, not even connected.

    We were amazed by the acting and believability of this simple "horse"

    that had nowhere near the complexity

    of the other models (which some call "rigs") used.

    It was very, very simple. But man, did he get a lot out of it!

     

    The seminar guy said, "This is the guy we hired" and then told us why.

    If he could make this simple thing have realistic movement and acting,

    think of what he could do with something that actually looked more "real."

     

    I should say though, that his simple character had beautiful proportions

    that didn't get in the way of the movement.

    The animator did demonstrate good visual taste.

     

    You'll hear over and over that if you want to be an animator,

    it's all about the acting, it's all about making us believe a character

    is doing something in response to its thinking.

    It is. It's not about the "rig."

     

    Be very aware of who you are listening to.

    Listen to those that are actually doing great work. (not me)

    Those are the opinions that really matter.

    And, that's easy to do nowadays, with the Web and all. : )

     

    To my mind, students should start with very simple "rigs"

    and do good work on them first

    before moving up to the next level, and the next, and the next. etc.

    Getting ahold of a complex rig too soon

    is like putting a kid on a crotch rocket

    before they can handle a tricycle.

     

    Animate, animate, animate!

  3. ". . . here a little animation of what I trying to do, it´s only the first movement of the "Lucha Libre "

     

    Wow! That is some amazing action animation!

     

    I do think the red headed guy needs

    to be slightly more affected by the wrestler's weight

    during the wrap around move.

    But, that may be nitpicking.

    It is very cool as it is.

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