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Hash, Inc. - Animation:Master

nimblepix

Craftsman/Mentor
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Posts posted by nimblepix

  1. I think we should all use the same ball.

     

    beach ball

    tennis ball

    bowling ball

    croquet ball

    circus ball

    super ball

    kick ball

    whatever ball

     

    The characters can be different sizes,

    so could interact differently to it,

    such as a mouse, a man, a mammoth.

     

    If the balls are different,

    perhaps when one character gets a ball,

    s/he could decide to keep it and pass on the another a different one that s/he has.

    Of course this would take a bit more planning for continuity.

    A story board would be in order.

     

    The easiest would be to all use the same ball,

    get it from the viewers left and pass it to the right.

  2. Because a treadmill track is fairly flat,

    just animate the texture moving around it,

    not the tread itself.

    You don't even have to worry

    about having a seam on the texture

    because a treadmill has one.

     

    You can make the track frames (including a pre blur)

    in an image editing program like Photoshop.

    Save the files out as sequential targas or a Quicktime Movie (animation compression)

    and bring those (or it) in as a texture on your treadmill track.

     

    You could have two layers,

    one for the texture map,

    another for a bump map.

     

    Here's an old file with a moving texture applied.

     

    topSpinning01.mov

  3. hatGuy093008.png

     

    I'm looking for someone to rig this model for full animation abilities.

    He is similar to a few of my favorite characters designed by Vaughn Bode in the early 1970's.

     

    The character would be used for animation exercises similar to what they do in Animation Mentor.

     

    Please contact me with linked samples of your work and a bid for the completed job.

    I would also consider sharing this and other characters with a good rigger that is interested in using the character/s for collaborative projects.

     

    Edits:

    A:M version 15

    If the message system doesn't work for you on this board,

    contact me at nimblepix at mac dot com

    ~ Dan J ~

  4. Using Ken's view above . . .

     

    I've found that if you have some things that don't move in the shots,

    you can get away with a high number in the "key frame every" box.

    Try 200 if that's the case, and watch the file size drop.

  5. Hey Twitch,

     

    I've been an A:M user on the Mac since version 8.5 or so

    and continue to be pleased with the performance.

     

    I own another high end animation package,

    but love the simplicity, power, and price of A:M.

     

    I always come back to A:M after working in the other program

    and marvel at how easy A:M works for me.

  6. I really believe in modeling with clay before modeling in A:M.

    There is more of a one to one relationship between the two than drawing and A:M.

     

    You can also bake clay models (Sculpey) and draw splines on them before modeling them in A:M.

    You can erase the spline marks on the baked model to try different ways to build your model before going into the computer.

     

    Good modeling to you!

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