sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Jem Shaw

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  • Name
    Jem Shaw

Previous Fields

  • A:M version
    v19
  • Hardware Platform
    Windows
  • System Description
    ASUS ROG STRIX, 16GB, GeForce RTX2070, i7-9750HCPU @ 2.6GHz,Windows 10 home
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Unfamiliar

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  1. Interesting indeed! I tried rasterizing the text and also changing the font to Arial in case that was the culprit. Neither worked. It does look as if Adobe have broken something else. No surprise there, they trashed Dreamweaver and killed Director. No matter, I'll stick with TGA until that gets ruined too Thanks again Rob, you've been a great help.
  2. Sorry, I've been working away for a few days (remember those days? I even saw a person!) Here are the PSD and PNG that produced the results I previously posted. Thanks again, Jem https://www.books.jemshaw.com/images/hi-rob.png https://www.books.jemshaw.com/images/hi-rob.psd
  3. P.S. It may, of course, be down to the latest update to Photoshop CC. Adobe's talent for screwing things up is legendary!
  4. Thanks for the super quick answer - again - Rob! My PNGs are on a transparent background, which I'm sure always used to work. However, you've jogged my memory on TGA; I'd forgotten that you need to add a transparent mask and save the alpha channel. That works! Something's gone amiss somewhere with PNGs (see below), but at least there's a good work-around. Thanks again! Jem
  5. Hi all, I'm trying to add decals with transparent backgrounds, as I've done many times before without problems. I create my decal in Photoshop CC and save as either TGA or PNG. PNGs come out with a black background; TGAs with white. I've tried all options in save options, but no change. I admit to being rusty, but I'm sure I'm doing this the way I always did. Any suggestions gratefully received!
  6. No, it's all working thanks to your preset. Thanks again!
  7. That has certainly stopped it jumping back to the previous state when I lasso. I was trying various settings in the OpenGL tab without any success. Thanks again - you are a hero!
  8. Hey Rob, Thanks very much for coming back to me so quickly and helpfully. I ran your test and the rotoscope rendered fine, so obviously I'm doing something stoopid. It's amazing how much I've forgotten about A:M. I'm seeing quite a few issues that look like screen driver problems (I'm running a GeForce RTX 2070, fully updated), like the display jumping to a previous state when I drag a lasso, then reverting when I release, and I thought maybe the rotoscope failure was a similar issue. Clearly it ain't, it's just me not doing it right. I'll be fine now I'm sure! Thanks again, your help is much appreciated. Jem
  9. Hi all, I've not used A:M for quite some time. I'm sure back then I could add a camera rotoscope and it would render as a backdrop to my scene. I've added the rotoscope, it's visible in camera view, but when I render it ain't there. I can't see any setting that's killing it. Can anyone point me in the right direction? Thanks
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