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Posts posted by DZ4
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I used this image which had multiple layers for Google Play which suddenly required a banner image. It's all done in A:M, though.
It has stars...a skywalk (pbphph!..er! bwa ha!.. mmh.. ha,), and some animatable [sic] flowers., and Vera ducking out. It's kind of colorful.
The app will take time, but I'll keep chugging along with it.
Maybe try Flash with Napolean's Sprite Sheet Editor...I haven't tried it yet, but I plan to make the website more interesting with it. I knew Visual Basic 6.0 with DirectX 8.1 (full 3D environment! ) turned out to be useless in the future, but Android might stick around, ergo, worth putting time and effort into...You can do 3D in Android as well...
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That was messed up, but I'll leave it as was.
Don't be afraid! I knew nothing of Java/Android/etc when I started... actually knew nothing!
Canvas was one way to do animation on an app (I avoided phones for the longest time too), but playing with OpenGL! that has to be where it's at.
Eventually, an app to put animation on. Simple as that.
...with a Monoboom corporate MegaFirm (publicly traded!) running the show...and a ruthless jerk CEO! Out to destroy the current media empire "Empire, ha! he says!" "I'll show them an Empiire!" But all in good fun here, not really competing...
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This is a very interesting topic.
Because...
It always seems like there's nobody out there....
If a flood of animators came along you'd tell them to get out or try to play leader...
It has to be basic psychology here...you want to share, etc...messes you up, cause you want to get rich too!
Then, maybe they can draw and just say they can't as a defense...buying time.
You've got a lot of psychology written here and I'll read it all at some point. I hate the part where it all boils down to money, but that would motivate one to (quickly!, earnestly!, expeditiously!,) learn how to draw...!
Unless you have a way to motivate out of fear...
But why motivate anyone to learn to draw? Let them use an excuse and do nothing...right? It's way out there...I think...but I'm just spun here...
On one hand...you want to share and on the other you want to draw paradise and live life like you know can exist...but,,,
So, if someone says they can't draw, find them a job shoveling, unless they are actually defunct. Look at how much "crap" is on TV...how many books written...how many magazines... ... You don't have to be great (yet don't quit your day job!), but anything is good as long as it is intended to get better I do believe.
Trick is to not give a sh** about it. That way you can't mess up...sort of...I think it's somewhere in there.
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I will look into that when I get time...thank you. I may have gotten a bit too exited with layering within the app itself, only to realize PNG's take up too much data space, so it's more pre-rendering, yet not using YouTube (with all due respect).
The programming should be (sooner more than later) right at anyone's fingertips, and super easy to understand...
(To take some Monty Python Meaning of Life Humor here:) ...just
install Eclipse Development environment...
After setting up the Java Machine ...
...and then put the Android Development Tools to work congruently...
Then...
Add the classes to your project...in the workspace...
Make sure the AdMob is set up correctly with a library in the same workspace...
Make a webpage...after setting up a Google Play account ... actually before...
Make some makeshift sprite sheets, just to make it work for the time being...
Record some music in a loop that will eventually need to be developed into an entirely new concept...
Work out the bugs...
Go Insane...
Realize the program should return to the Activity that created the Ad so it displays the ad...
Think of a game idea because everyone says it should be a game...
Debug...
Think of the day when all you have to do is draw fine animation to put in this wonderful yet unfinished app...
Shovel, Jackhammer, Wheelbarrow... to make ends meet...
Deal with bill collectors and use your food stamps...
Share the code for what reason I Don't Know, but you know I might have like 2 friends...
But the code is right there on the website...monoboom.co, .com is clueless but I used to have that website myself.
Just takes a little effort...after hanging your clothes on the lower rack before writing a note to your parents... now...
FX! fx, fx, fx, where were we?
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Not sure what a "composite" project is, but A:M certainly does color transparency. I'm still thinking out what would be useful for using multiple layers in an app. Obviously, an app would make a fantastic resume item to showcase ones animation skills, and an interactive animation (Dragon's Lair!) has some ideas. I also see a lot of layering effects on cartoons lately (as if it hasn't been used all along). Of course the "green screen" has been around before color TV...usually a driving scene.
So, it's just a play thing [idea] for now. My spare time will be more working on a program to utilize one's animation skills for an app. It is such a pain in the ars, I've only put a total of like 3 days into the content that's on the current app, and going on 2 years to get the program to work. Java is a tough "language" not because of logic, but a bunch of little intrecencies [sic]. And Embedded Systems with OpenGL (1.0), will drive you crazy. (No wonder it's open source, eh?)
Right now, interacting with the animation by clicking buttons is all I've come up with. I used to read 'choose your own adventure books' when I was younger, and that sort of gives me some ideas. But there's too many games already, and that's just not what I'm after...I want to steer through an animated world, maybe. But there has to be interaction to make that happen.
Then there's the advertising and stattracking, and blah blah blah... I just want to make characters dance on the latest thing, with some decent music, with fantastic backgrounds depicting images of what could be built, at the same time sharing for the purpose of education, and make a living at it... that's all, no big thingy! //{Beat head here, I know}
I think embedding a 'straight to sprite sheet' plug-in might work out in the future if anything comes of what I've been doing. Really, 12 seconds per one JPEG is preety queek. PNG's take up a lot of room (space). (you can't use color transparency on a JPEG)
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Yeah, looks like I forgot a dot.
I'm not really one to use a green screen to show pictures of me, but I would think with actors that want to be seen, it would open up a whole new way to create stuff... not sure what, but that's just what it's all about I guess, what can someone come up with ("the only limit is your imagination", right?).
I noticed they have a black screen as well, which is the color transparency used by default in some Android programs (like starplayer!).
I think even if it comes out looking really cheesy and unprofessional, it's still perfect, as long as there's something. Sort of a retro look, or just getting started feel. Then I thought of the best idea yet..."I'm Princess (or Skylar) from [so and so Gentleman's Club], and this is my app!"
To quote a line from Revenge of the Nerds..."Want to do it on the moon?".
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Just updated the website to show how I would make an app for Android...to play animation...no ideas for a game, though...
So...they say there needs to be competition and free enterprise and why did you give the code away?
Hmmm...
Still need to get it to return to the Main Menu (with a way to choose from different content)... but currently broke and shoveling to make ends meet, literally.
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I am having trouble posting links here, but I put an update on my website http://www.monoboom.co/
Sorry to say I've lost my other downloader so I'm back to 1 download on Play for my app (me!).
Anyway, with a green screen, and the ability to convert that to a black background PNG, I think a lot could be done...
But I'm on moderator queue and you took down my topic. Am I really that bad at posting?
Looks like http://www123videomagic.com/ has a green screen kit that could create an image sequence (with a not included camera to a RAW file) that could be converted to PNG (with other software) for color transparency (which is not the old color transparency just using black as a transparent color). Then you have a new way to make movies! With Starplayer! And maybe just for Android, but maybe using Java with or without Android on a website, or whatever...
Just wondering if anyone noticed!
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Google Play required a "Banner Image" I think they called it, so I actually did slap this together, but honestly with A:M, it came out looking like a pretty good display about 'layers' and stuff.
StarPlayer was such an easy name to play off of. Is it an actual star, a Hollywood star? Is it a video player or a game player or another type of 'player'? But as I have some animation stuff, it's rendered star images as in the galaxy and it plays like a Walkman! That's about it! I'm going to get high on pills or jump off of a building.
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Ahh, but now I have the role of sleazy self-promoter, doing anything to get those downloads for a "B" app. Might as well get a leisure suit and grease my hair now. I'll be in the lounge with my pick-up line..."Is that an Android device?" Then download my app in the morning before she wakes up.
Otherwise, I need to get the app to return to the MainMenu upon clicking the Back button instead of just exiting, make a way to select the "Dancer" with different music from there, put the AdMob advertisement there...make sure it all works...then I'll put the code back on the website to show a basic app that could be developed into a game, etc., but I think I'll just stick with the Electronic Dance Music and light show theme (I'll show theme, ha!), that's more interesting for animation, song and dance, etc. (When you can't get to the rave, eh?).
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Google Analytics sounds easy... but was very difficult to implement. I think setting up the app to display an image with sound at certain intervals would be a better approach. Then try to sell those displays to potential companies to generate revenue. Perhaps if it is sexually oriented we could test market in Moldova and, if successful, find ourselves juggling with a bunch of gorgeous East (or West, not picky) German chicks.
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Found it!
See the model in the background?
I was thinking...
Well, how do they 3D print the inside?
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Simple as that!
You can adjust any of the image layers without needing to fix anything else, and even fix a few frames within a layer and just stitch together a new sprite sheet.
Easier than rendering a whole video over. Plus, reuse old renderings. Add more layers, take some out. Just play a single JPEG layer with video capture...and stream it (yet to be done, obviously!).
Video capture yourself with a flat color background and lay it over an animation! Put character animation on top of a JPEG sequence of an exotic (but real) location!
Oh well...I'm going to have to leave it be for awhile...but it's on Google Play, and the code removed from the website. But the idea (for the last time, already!) is not what you see here, but that anyone could put their stuff on it. As far as how to capitalize on that...don't know! Open to suggestions!
Still at 1 download on Google Play!
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That's really cool. Aside from the cost making it not feasible to mass produce, who would have thought 10 years ago about a hash model actually being made a real object that way.
I'll bet the first try it came out looking all scary and melting, with a zombie hunger for asphalt...but alive!
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Edit to remove post.
Adding last entry for the time-being. time-being says it's about time.
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Yea, that stuff's out of my league. I think they could make a bigger spectacle out of the "3D image rendering wars" or something to better utilize their time. Autodesk also puts out AutoCAD and went to a Civil3D software plan at the peak of the recession that just made it even harder to find work in the field.
My aim (as reluctant as I was at first, not interested in mobile devices except for a quick phone call) is to take whatever you or anyone else has in your respective "tank" and just stick it on the smartphone. Build from there. But it doesn't matter where the images came from, I wouldn't exclude an artist that was lead down a different path, that's not my attitude. But all my "artwork (ha! you pompous jerk to call it that, "I don't know what else to call it, Adrian") was done with A:M, so I'm totally in for channeling my efforts through a method (or class or subroutine) that makes A:M the superclass (for lack of being able to define it better). I don't want to make the mistakes that others did, but they also ran out of $$$, and I can understand why they did what they did.
The angle is: The app just looks for content...doesn't care where it came from. That levels the playing field. It's not a competition, it's just a product. So, I would back up and say: let's leave A:M out of it, promotion-wise, let the app (Monoboom Starplayer, sorry:) play animation on the phone.
And the girl that developed that image up there with Maya...well...she's just as excited about it too, right? Or somebody that videotaped themselves taking a dump or something. But, eventually, the best "dance music spectacular light show wow" will come from A:M, IMHO. It's like MTV! Eventually, it'll be UnRealWorld episodes, but for now...hmmm?
So, are they (on the other side of the fence) thinking the same way?
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I can't paste a link, but the Rolling Stones "Start Me Up" video had a black background which I found interesting. Did the budget run out before they could put the special effects in, or was that just the effect they were trying to pull off. Maybe they had VantaBlack way back then. Either way, it would be cool to use that in the same manner a green or blue screen is used, most commonly for weather maps. But a PNG sequence could record images with a flat black background, then use color transparency to place the images/video on another background. Obviously, an old movie trick, also SNL, typically seen with a driving scene or skit.
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I enjoyed it!
I was wondering if there are products out there that could fill in the flat colors after the video has been created.
As in putting stars and fireworks in the sky, and a realistic material on the snow. I think that's what After Effects does, but I'm experienced with it. Seems someone could take the original, add some special effects, put in a dance beat...and basically just spice it up some. That doesn't take away from the work put into the original, rather the original opens up the door for others, and is needed so they have a 'platform' so to speak to work off of. I made two 3:00 minute videos with flat colors with such an idea in mind, but they ended up going nowhere (gathering dust at the copyright office...maybe sitting close to the Lost Ark!...Top Men!).
So, it's great but I would give my advice that in my experience, you'll get little more response than a "good job!" here and a "nice work!" there, and then the "now what?" part kicks in like a disease. I could go on and on...started with A:M in '97. Between A:M and programming, the only advice out there over and again is "Don't quit your day job!". I first saw that when I picked up a book on Dark Basic...a month too late.
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I totally agree with you. It's just odd to me that A:M isn't recognized more by companies looking for graphic artists. Is it a conspiracy of some sort? I think maybe the other software packages are just pushed more by sales and deals made perhaps.
I also think the forum rules are not to talk about competing products, so I'm going to be quiet...(He started it).
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I can't even cut and paste here, but the time-tested Mom-approved concept is:
Do they trust the website?
Now this could bring up another issue, but all of a sudden, I need to know what HTML5 is? For reel?
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I feel for her, too. But, hopefully they notice her skill and their shortcomings instead of putting her down for trying. She should turn it into a "Don't drink and Maya" concept to use what she's got.
I went to a tech school to see what 3DStudioMax, Adobe Photoshop/Illustrator was all about. After getting fleeced for 5G's and sitting through a class about plugging (IDE?) wires into devices, I realized it's a big façade in terms of what I was looking to do. But the industry standard software must be there for a reason, and people apparently make that work, but I cannot explain to a lot of people how just making the content is all that is necessary, then the ultimate hard part is showcasing it to make a living (and the enjoyment has not much to do about money, yet?!?!). So, A:M is priceless to me (can't afford to update), when it comes to putting some video together, or making some meshes, for whatever I'm doing.
But do a job search for Animation Master and you find nothing! What's up?
I think it was Corel ULead Photo...something that just made Adobe Photoshop look pointless. You could smudge...
Oh, and the 3DStudioMax class made me feel like Han Solo stuck in a job redesigning a garbage can with outdated tools or something. What's this key for? € .. Neeto!
Then again, it's always important to learn about the struggles and development that others did. Like in my Surveying II class in college, I called it "Ancient Methods In..." at one point, being pompous and sarcastic because they weren't teaching me the Total Station, etc. Yet, (who was that poet about going into the woods?) look what you take for granted and where it came from, right. I tend to make every mistake possible before getting something to work, and I'm sure that's just the way it goes.
As far as Maya? Why are you getting into a competitive atmosphere by displaying things in such a manner? Are you waving an A:M flag saying you're the best thing that ever happened to the world? Not to be offensive, but I simply don't understand some things and it's an acquired skill that can only be developed by becoming flat broke.
She should go with a "Talk to the Hand" concept, with an occifer in the background.
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I plan to put a new version on weekly, until it looks so good...it's like whoa! But it's fun to learn and show the progress to me, other people think in terms of the "Big Deal", and I sometimes fall into that trap as well. So, there's always that "this could be better, etc.", but I'll put out what was done for the week. That makes it like a show (or shows if anyone is interested), with a reason to keep tuning in! Get it? I just got it about a day ago...
But with 1+ download (me), I would rather be in an actual insane asylum. At least I could get high on pills or something...not feel guilty watching TV all day...play chess and talk about things that don't make any sense...pretend something's happening with what I worked on, etc.
...Flirt with the nurses...write poetry...draw crazy pictures...relax.
Oh, just search monoboom on Playstore and it's the only (free!) app that shows up.
And streak emitter is a cool material.
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I really don't see the need for "real-time" rendering except for motion capture possibly. All the shows you watch on TV are pre-recorded except for the super exciting "going live" news, but I like to think of that as an 'all the time' thing, like life itself is the movie (with lots of space to edit out), but on another planet.
I think this is on topic, however: I was putting together a 12x12 sprite sheet to put in my (what do you call it, animation player?) app, when I thought to myself..."every sheet is 12 seconds of video... if I could build a sprite sheet in 12 seconds... we could broadcast live..." "Oh, at 12 frames per second, otherwise 6 seconds or something like that for 24 frames per second... and what about 30 frames per second?, well that would make a good math lesson for kids or people just getting started, but then again..." Stop!
All the end product showing the display needs to compute is: "Hey, we got 12 seconds for that JPEG file to come in, any word yet?" "Okay, well once it comes in we'll swap it with the old one" "Okay"
An alternative method (so many synonyms when you don't need them) to streaming... Bit by bit by bit... and buffering... not that a program that beats it head against a line 60 times a second wouldn't be enticing to Flatland readers.
Nice Open Source layout
in Open Forum
Posted
https://code.google.com/p/android-breakout/source/browse/src/com/faddensoft/breakout
I like this setup for sharing an open source project. I want to make one like it (for animation using simple color transparent sprite sheets or just sprite sheets timed to music and sound effects for a smart phone).
Of course, if anyone had any "pull" or "influence" or "interest" or advice why it's just a dumb idea...would be greatly appreciated!
Been trying something similar on monoboom.co/development.html/
but am I the only one that thinks ditching the .com site for .co had some comical sense? It is shorter, and who cares about .com anymore? I've got .info, .us, .org.
But simply an "app" for displaying quick animation using jpeg files containing 12x12 sprite sheets at 12 fps for 12 seconds of video... has to be efficient, once sound is coordinated. and don't forget the 'fun' part, I sure have.