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Hash, Inc. - Animation:Master

Pitcher

*A:M User*
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Posts posted by Pitcher

  1. On Saturday, I started a thread in the Open Forum on 3-D Printing. I checked back six hours later and Fuchur and robcat2075 had provided ideas for solutions. I could not post on the thread again to thank them. The topic was then in Open Forum Archives. There was no place for me to post the thank you. I contacted both of them separately to thank them, and robcat2075 said that I should report what happened, because I should have been able to post on the thread. That's what I'm doing now.

  2. A couple of years ago, I inquired of someone whether A:M produced models in a format that could be used with a 3-D printer, and I was given an answer in the affirmative. I wasn't planning to print anything out at that particular time, and did not pursue the details. Now, our library has a 3-D printer, and I was thinking about taking their orientation course and possibly printing one or two of my models. In talking to the lady at the library who deals with this, she said that their printer prints out NEG files. Does A:M produce NEG files or can A:M model files be converted to NEG files? As you see, I still don't know very much about it. If I can 3-D print an A:M model, what would I have to look for in a 3-D printer? What would the printer need to be able to do? (File formats, capacity, etc.)

  3. I saw on my FB newsfeed that the A:M Forum was having problems, but that someone was working on it. Just wanted to say, "Good luck!" The Forum has always been very helpful to me, and I'm sorry to hear that you are having hard times. Please let me know if there is anything I can do. Thanks again to all the members who have offered their advice to help me over the rough spots. Hope everything smooths out for the Forum soon.

  4. My computer went haywire again. Everything had to be cleared off. I have my data files and program files backed up, but that doesn't do me much good in installing the program.  I am reinstalling A:M version 18. (I have the permanent one, rather than the subscription.) It says my activation key has already been used. I also have a file named "master0.lic" I put that in the folder. I also have a folder called Get host id for license. I have forgotten what to do with any of this. Thanks for your help.  I sent a request to  support@hash.com but have not heard back. There is more information in my email.  I think I heard before that sometimes answers come a little more quickly through the Forum. Thanks.

  5. Well, thanks again for all your efforts in this. I'll see what I can learn as I try to apply the technique.

     

    I almost did not see what you asked about the squares I mentioned. Here is a screen shot I took of your model for a Cumulus cloud:

    Screen shot of Cumulus cloud model.png

  6. I agree. This technique has many important advantages. I was looking at your cloud frames. I see that they are mainly distorted spheres. I was curious about the squares that are distributed through them. Are the squares how the program shows sprite emitters or what? Also, you are the inventor of this technique. Is it OK for us to use it, or are you showing how such a thing can be done? This technique seems like more than just a pointer on how to do an ordinary thing with the program. This looks pretty remarkable.

  7. I unzipped the project and reinstalled it in the program. I started rendering it again, and it's very slow, but several of the clouds have formed so far. Maybe my computer was having a glitch or the project did not download or unzip correctly the first time. I'm still using A:M version 18 btw. You know that I also have the screwy graphics card that we checked out that time. Anyway, it seems to be working now, but it takes more than 5 minutes a frame (almost 6 minutes) to render.

  8. I got to the end of the render and only the first cloud in the Choreography list made. The others remained as frames. I looked at the others in a rather cursory way, and they seem to have all the parts of the first one, but they didn't form. I was wondering if my computer isn't powerful enough to do more than one or if I might not have some critical setting for the render, such as multi-pass enabled or something like that.

  9. Thanks, robcat, for the clarification. I had looked in the Materials part and saw Fluffy Clouds Hair and Fluffy Clouds Sprites and drew a wrong conclusion from the title of the project. I will be trying to figure all of this out during the next few days, and I'm sure I will make many mistakes, but I am truly awed by your expertise in creating this project. Thank you for making this available for me to examine!

  10. Wow! I've downloaded the items provided and looked at all the suggestions briefly. I've only really put robcat's project on the computer and looked at it from several directions and let it render. All of this is rather mind-blowing for me. I have been playing with A:M for a while now, but I can't really say that I understand how it works. The particle systems especially remain a mystery. I understand that particles have something to do with a rapid, random, presentation of pictures under a set of parameters specified by the artist, but beyond that, it is still pretty much a collection of numbers and tables to me. I went through the hair system in the book that came with the program, but about all I know of that is combing the hair once it is already there. How hair can become a cloud is one of those ideas I will have to get used to over time. (When my son wanted to drive, I had to think about that for a few days, because to me he had just been born. Takes a while to get used to things.)

  11. Thank you, robcat2075 and John Bigboote! That will give me lots to think about and try. I've been thinking about creating a dogfight scene and using clouds in the tactics, or just having a plane fly through clouds. (I might not be ready for dogfights yet.) Clouds in the distance will be great also. Thanks again to everyone for ideas for those.

  12. Thanks! I thought there would be something about how to use particles. I appreciate the references to the cloud brushes and background pictures. I didn't know that's how clouds were made. I'm a little curious though about how to make a cloud that a plane or bird flies through. Is there a way to create a cloud that has substance?

  13. My skies are boring. I would like to know how to make white fluffy clouds, storm clouds, cirrus clouds, pink apple blossom clouds, etc. Is there a tutorial that deals directly with this question?

     

  14. I have several fires going in a picture. I want to make some minor changes in another part of the picture, but every time I make any move, the computer goes into calculating dynamics. It is taking almost forever to get the changes made. Is there any way to turn off the calculating dynamics until I am ready to render? Thanks.

  15. Tonight, I was putting different hands on one of the models I made several years ago. I imported the hands into the model file, and some of the patches on the model turned solid black and others were spotty and looked singed. I tried refinding normals and that helped some, but I still have areas that are a problem. I was wondering what might cause this and how to fix it? Is there a setting that has gone haywire? I will attach a picture showing an area that was affected. Thanks for your help.

     

    Roman Messenger0.png

  16. Thanks, Rodney, for all the great ideas. I knew if you saw this that you would know how to keep my patch count out of the millions. I really appreciate your expertise and generosity in providing the solutions!

  17. I'm making a masted ship. Masted ships usually have guy ropes going all over the place to hold up the masts and yards. I can model ropes and tie the knots, but that runs up the patch count quite a bit. Is there a better way to run the ropes?

  18. My aunt was from Germany, and she gave me an Advent calendar from Germany each Christmas for a while. I loved them! It never occurred to me that they would be digital or that there could be anything behind the door but a little cartoon character or scene. I really like the example you included. That's a very clever adaptation of the format.

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