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Hash, Inc. - Animation:Master

Pitcher

*A:M User*
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Posts posted by Pitcher

  1. I guess my level is needing to know what button to press, what number to put in as a setting, and in what order. I am much better at figuring out what is going on after I see what the process is or if someone explains what the computer is trying to do. I have learned about computers by operating them for about 25 or 30 years. I haven't taken classes in computers, except for short in-service classes on how to operate certain applications.

     

  2. Wildsided, you have nothing to be sorry about. I just don't have nearly enough background to understand what is probably simple for a lot of people. My level of training is that I'm mainly self-taught, except for the many times, I have been totally stumped and had to call for help from Rodney, robcat2075, fuchur, Fae Alba, and many others who commented on questions I raised. I think I probably need to sit down and go through a bunch of tutorials. The only thing about that is that I forget what I learned unless I apply it almost immediately to one of my own projects. Thanks for trying to help me. It sounds like you have a great method, and I really liked your example.

     

  3. When I tried the decal, I had the type set to color. I did not understand exactly what he was suggesting with the decal. I went on Google and downloaded a free seamless water texture. I made it into a targa and put it in my decals folder. I then made a material, the way he showed in the illustration. I wasn't sure how the decal was supposed to function, because he said that I did not need to tile it. I tried several different ways to follow the directions, but I think he must believe I know more than I do. Then, I abandoned the materials idea and created a giant decal from the seamless water texture and basically tiled it over the water.  That didn't work so well either. Then, I gave up on the water texture and just changed to a darker color and added reflectivity. About all I know to do with decals is regular application or you and Rodney have shown me before how to paint a map on a window so that it looks like words are written on a clear window and one of you showed me how to make window frames from a white decal and make a bump map. I haven't used those in several years, so I'm very rusty with all of that. I don't know very much at all about texturing anything, although that seems to be important. I mainly know a lot of the lessons from the little book that comes with the program, and I have read most of Animation:Master A Complete Guide by David Rogers, although it's been so long ago, I don't remember much of it, without looking it up and rereading. That's where I am right now.

     

  4. Thanks! I'll give this a try! I went to the images and downloaded a free seamless water texture. I made it into a targa and copied it into decals. I highlighted water in my model of land and water. I created the material like you show above. First, I thought since you said you didn't tile it yourself that I didn't need to click apply for the decal. That didn't work. Now, I have placed the decal over the water that I isolated by selecting the water and hiding the rest. I will be surprised if this works. I really don't understand how to connect the material and the water.

     

    I tried my best to do the material thing. There's something I'm not understanding, because I never got it to come even close. Then I tried using seamless water texture and making a very large decal in Photoshop. I have tried many sizes, but it doesn't look very good either. I attaching my most recent effort. Water seems to be beyond me right now.

     

     

     

    Venice in progress sky dome and water0.png

  5. Thanks, Wildsided! I appreciate your suggestions, but I don't quite understand them. I'm assuming that you are suggesting that I find images of water texture as a first step. Then the part about applying it to the water as a bitmap plus material is confusing to me. The parts about playing around with the level of transparency of the water group/model and reflectivity and white specular I might can figure out.

     

  6.  

    Venice is one of my favorite Italian cities. I hope you do visit there and see the glass blowers and take a nice gondola ride through the canals in the late afternoon and wander around St. Mark's Square. I found all of that very interesting and relaxing. Thank you very much for your suggestions and the information you provided on how to make the program dance and sing.

     

  7. I like the shadows and sunlight, and I appreciate knowing how to get that effect. I'll probably be able to use that in many of my future projects. Thank you for showing me this.

    The essential part of my model goes from 0 to -4000 cm on Z. My entire model goes from 0 to -10000 on Z. Before I began, I made the land and canal part of the model. It is basically a simplified 3-D map of Venice. When I started, I wasn't sure exactly what I might include. Then I put the buildings, etc. on the map. The camera at this time is sitting at X: -433.587, Y: 180, Z: 440.889.

    Screen shot of Model of Venice from Top.png

  8. I'm not sure what you're calling "sun". I only know of 3 lights: the key light, the spotlight, and the fill light. For Sun, I turned on the spotlight and gave it the slightly yellow color and the 45% intensity. I thought it would be the one to use, because it is more focused than the key light. Is there something else called "sun"?

     

     

  9. I'll have to figure out how to do an AO render and fog. I'm not really sure what an AO render is. I noticed that I also left out the three tall poles in front of the Basilica (and I will have to add about 16 statues to the Basilica and another 10 or 15 statues to the building across from the Doge's Palace. St. Mary's Basilica would also be nice as we look across the Grand Canal from in front of the Doge's Palace). I guess one thing I should also mention is that I haven't done the necessary historical research on this, but the time of the story is the late 1500's. That's why I have so much gold leaf on St. Mark's. There is an old painting of a procession of priests in front of St. Mark's, and it has gold leaf on parts that no longer have that. (See attachment. I noticed that the location of the Campanile is incorrect in the picture.) I guess it will look like a mix of old and modern. When I look at what I have, I see many details that I've omitted, because I have pushed the patch number pretty high, and I don't want to get into the situation I was in when I had a quarter million patches in my model of New London in The Great Pastrami Safari. As I said before, I also need to bring in my pigs and add about 40 or 50 or more Venetians to populate the area. Anyway, I don't know if this will ever get to the level I desire, but you see my progress so far.

     

    St.-Mark-Square flipped.jpg

  10. Thanks, Rodney. It's cartoony, but that's what I like.  I have great respect for those who are able to do the textures, etc. and make it look real like in special fx, but I do this for fun, and this is the way I do it. You, robcat2075, and fuchur have been helping me from the time I found the forum after two years of stumbling around in the dark, so I really enjoy hearing from you guys. Of course, many other people have helped me, too, and I appreciate all of their efforts also. I like your motto. Most of the time I feel about half mental and forty percent off.

     

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