sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

knipple

*A:M User*
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  1. I'd also like to throw in and say thanks! You guys have helped me out tremendously, thank you!
  2. I've found that if I was struggling with a tutorial or having trouble with a certain part, the Video version of the tutorial helped a lot!!
  3. Great! That suggestion helped a lot! When I went back to wirefram and hit page up, was able to make smooth splines again, my hand is taking shape(for my first hand ) Thanks again.
  4. I cant seem to figure this out...Incoming newbie question!! Im working on one model and I create a new spline...its very rectangular...and gives me problems... When I start another model the spline is smooth again and I can add points, patches, etc just fine. Im starting to model a hand and it seems like half way through the model the pointy splines started and its giving me some trouble with creases and nothing being smooth... Ive checked all the settings I could think of...Heres 2 pics to show what I mean.. Thanks and sorry for being such a newb
  5. Possibly this tutorial? Yes, thank you!
  6. I just was reading a hand modeling tutorial here the other day, but for the life of me cannot find it again. I believe it was a PDF of modeling a simple hand tutorial. Ive searched all over the forum, anyone happen to have a link? Thanks!
  7. Thanks Gerry, I feel like Ive made good progress, starting over helped a lot. The mesh looks a lot better in wireframe. Thanks for the tips! Sorry to keep this thread going so long
  8. Hey there, I decided I would start fresh with a new model, instead of messing with all the splines. This model only took my about 30 mins and I have used about have the splines and attached the arm no prob! I think its a lot better and theres no creases like before, and the practice is helping a lot What do you think vertex?
  9. I think so too, I am going to recreate the arm with less splines and hopefully should be easier to attach..
  10. Ok, thanks for the tips, I'll try some things out and let you know, thanks!
  11. Hey there, sorry for the sort of large images, but it will give you an idea. So heres my basic model ive been working on, really my first model I have made after the tutes so go easy on the critique! But you can see there are certain creases when rendered, and its by the back shoulder where I am having that "bent" spline adding problem. You can see when I break the spline, then goto add a new one, the splines always bent and creates that crease. Any idea? When I push "Y" I cannot get it to add a spline about 1/2 the time. Let me know what you think about the model so far too, I chose the mario because it looks basic and would be a good learning experience, pretty straight arms, legs, belly, etc. I still have a lot of modding to do on the torso and all areas, but its coming a long ok :)
  12. Yeah I just tried again for a good while, could not get it to work any which way, came up with the same results as the SS above :/ Yeah, I'm going thru the tuts I want to keep in New TAoA:M. I had always just done my lathing around the default axis an had never tried using a moved pivot until now. It does work in V15 so it must be a fairly new bug.
  13. Hey robcat, I went through the same thing when doing those tutes. I tried to lathe the wheel around the axis and for the life of me could not get it to work. I did find a better way to do it(at least for a newbie like myself).. The following topic helped me out... http://www.hash.com/forums/index.php?showt...11&hl=tires Not sure if thats what you are looking for. Sorry I am still quite new to AM!
  14. Yeah I agree! I have attached the arm/leg of my modeling and I spent a good portion of last night doing it over and over and over! I spent another good bit trying to smooth it out. I've encounterent one problem though...When breaking points and then trying to reattach them, i'll try to connect a CP to another one, and the spline is almost bent at like a 45 degree angle. I've read somewhere in a tutorial about this happening and the way they suggest to correct is select the point and hit "Y" to not split the spline, but add a point out of it. Then attach it to the point and delete the middle CP. I have tried this but cannot get the CP to add another point when I hit Y, most of the time it splits the spline. I've been trying to figure this out and most of my model looks smooth when rendered, its just those points and splines that have that funky angle that gives me creases. I know I must be missing something, any thoughts? Also, let me see some of the trees you have made vertex, thanks!
  15. Hey Vertex, Would love to see what you have been working on, im about half done with my "torso arm/leg" part of the model.
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