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Hash, Inc. - Animation:Master

Hutch

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Posts posted by Hutch

  1. Wow, those folds on his neck kicked my butt. It seemed so simple but gave me all sorts of headaches. Everytime I thought I had it just right I would start a render and realize there was something else wrong. I still see a few more tweaks around his mouth I need to do. Anyway, do the wrinkles look ok?

    post-52-1125886263.jpg

  2. Ok, I don't have much to show but I did rework the face mesh a little to get rid of some hooks that could have been problems later. I did add some splinage to the eyebrow area, whether it is needed or not, it did help smooth his forhead.

     

    I will return the ropes to the twisted style. I was having problems duplicating the braided look in full round for the hanging parts any way. In the attached picture you may be able to see some parts of the rope are a little deformed. This is because the shape I used for the duplicator wizard had bias adjustments. The bias got sort of messed up on parts as it rotated. I started to fix them but thought maybe I should leave it to add variation to the rope.

     

    Does the hat band look ok? I also made some teeth but they ned some serious work.

    post-52-1125524366.jpg

  3. I found a little more time to work than I had expected. I don't think I explained the seem on the arms clearly. They aren't seperate meshes. It is like I extruded the sleeve past the arm hole in the chest, then deleted the two circle splines at the end of the sleeve. Then I attached the second cp from the end to the existing arm hole spline. So I had dangling splines coming off of the sleeve into the chest but I have deleted the danglers.

     

    He is pretty much all there now. Still needs inside of mouth, teeth and tongue, ropes on wrists, knot and ends of belt, and more work on the folds and lumps.

    post-52-1125326621.jpg

  4. Yah, Jim is right about the cheeks. I did move them down some but not enough I guess. I will work on that.

     

    My first thought for the teeth was corn too. But yah, yellow teeth might look sort of disgusting.

     

    I am glad you think the eyebrows can be done with textures Jim. I think it will look better that way if it works.

     

    I will work on the belt and shirt drooping over it too. Over all does the jacket look rumpled enough? I was thinking of adding some wrinkles and fold type stuff.

     

    Oh, I made the seem where his sleeves meet the shoulder by making the splines that run length wise down his arm dead end. So where it would normally be one continuous spline going from his neck to his wrist it is now two splines that meet at the seem. I have never tried this sort of thing on a joint. I wonder if it will become a problem.

     

    I am glad you are happy with it so far Jim. This feels sort of like doing an apprenticeship under Michael Angelo B)

  5. Thanks for the roto Jim. I just chopped it into two views and put it in my model. I figured I would show my progress now because I am going to be working alot for the next week starting tonight.

     

    Things I still need to do:

     

    Model hands

    model lower body

    make some eyebrows

    inside of mouth

    teeth (any thoughts on what they should look like? or does he even have them?)

    tweak

    tweak some more

     

    Anything I have forgotten? I wonder if I need to make a knot and loose ends on the rope belt....

     

    It may be next friday before I get a chance to do anything for more than hour at a time so don't think I am quitting.

    post-52-1125091422.jpg

  6. Wow, that is great. That is very well done. Love the detail in the cockpit and all over! I agree with Ken about the color. Any particular reason it is red? Arent they usually gray?

  7. Jim, let me know what you think of this roto. Not looking for critiques about the quality of the sketch, just the over all dimensions.

     

    If we use hair for the straw does that mean I can leave that to someone else? Textures and hair are definitely not my forte.

     

    I could add some eyebrow shapes sort of stuck on his forehead. I think it would be closer to the sketch if they were just painted on though. I don't know how well that would work so I will wait til someone says to make the make eyebrows.

    post-52-1125061233.jpg

  8. Hey Ken, did you try with the advanced manipulator properties? If you select the part you want to move with the property window expanded to show its pivot location, you can type in the opposite of those values in the advanced manipulator offset values to bring it to the origin. Moving it to another location may require a little math. Also, you do not need to be and may not want to be in translate mode.

  9. Can't sleep. New rope, smaller eyes, mellower expression.

     

    I was also wondering about the hat coming off. If it does come off I need to do alot more to the hat and the top of his head.

     

    I like this rope better but both of them are so heavy. I am thinking that some sort of texture solution may be better like Jim said.

     

    Thanks everyone for the input and encouragement!

    post-52-1125014559.jpg

  10. Ok, I have put in too many hours for one day. Need to recharge the batteries. Tried some new eyes. I think I like the old ones better. They seemed friendlier or happier. I am not sure I like the rope either so let me know what you think about it too. I added more stitches to the seem which means I also added a ton of hooks. I hope they don't become a problem when animating. Jim, I just noticed your edit about the expression. I will tone down his smile when I get back to work on him.

    post-52-1124999660.jpg

  11. Hi again, thanks for the input Will and Jim. I thinned up his neck some. May still need to make his head longer but want to see what you think. Added some splinage above the eyes and pushed the nose out but the nose area needs a little more tweaking, from some angles it looks sort of like a ridge. I have tried to make the hat look lumpier. I actually put your sketch in as a roto Jim, so I got it pretty close at least from the side.

     

    I made the eyes face straight ahead. I am not sure how easy it will be to turn them without exposing the back side of the buttons if he looks away from the camera. No need to apologize for being picky, what doesn't kill me only makes the model stronger.

     

    I added in some stitches on the left side seem. What do you think? Should I maybe get rid of the seem and stitches and leave that to textures? I also modeled a twisted style rope. It is sort of patch heavy.

    post-52-1124988159.jpg

  12. I have started on the Scarecrow's face. Should I model a nose and eyebrows or leave them for decals? From the sketch they seemed more like decal material but I don't know how well that would work for animating eyebrows. What I have so far is more of a jumping off point so let me know what you think is good or bad about it. Don't be afraid to hurt my feelings, let me have it.

    post-52-1124966166.jpg

  13. Hey thanks selahpoetic. It is pretty cool to hear that my work is inspiring. As for references I just used rotoscopes that I drew. The rotoscopes just came from my head, inspired by old kung fu movies and especially by a great Jet Li movie called Lord of Wutang (also called Kung Fu Colt Master in some translations but I think they meant to say Cult instead of Colt lol).

  14. Thanks for the kind comments!

     

    KenH, glad you like the ear. I am pretty proud of it. I eventually plan to do some decalling especially for the beard. I want to get him rigged first though and I am a slow rigger.

     

    DarkLimit, thanks and I will post my progress.

     

    Flog, somewhere between cartoon and realistic is what I was shooting for. Best one in a long time? I am not sure about that. There are so many talented people using A:M but thanks.

     

    Nixie, I had originally planned to model in some folds and wrinkles in the clothing and I may still. His sleeves and the lower part of his robe are cloth and I was having problems getting it working. Some of the geometry for his legs and arms was just sort of quickly thrown in to see how the cloth works. I am sure it will change some but how much I can't say yet.

     

    Here is a look at the mesh of his head.

    post-7-1124533768.jpg

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