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Hash, Inc. - Animation:Master

Meowx

Craftsman/Mentor
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Everything posted by Meowx

  1. Thanks for the quick replies! I started using Hash back in 2000, but I haven't really touched it since 2005 (been doing 2d and comp work). Now I've got a couple projects I want to finish; this is an original model and will be the first one I've ever given a full rig with constraints, dynamics, and smartskins. (Here's some of my older work in Hash; pretty basic rigs involved.) Oddly enough, almost the entire head had its normals facing inward! That helped a bit. Found a decent angle to start pushing out some straight lines; one other question. Is the 5 point in the 2nd picture going to cause problems when I start doing a facial rig? edit: wow, adjusting the gamma is actually helping quite a bit.
  2. Typically, the initial mesh I plot out looks just fine. Of course, I have to move it around to get it looking right, and once I do, crinkles and creases start showing up from some angles - even though the splines look perfectly smooth. How do I fix/avoid this?
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