Rodney and Robcat to the rescue as always. Thanks guys.
Robcat do you have any idea how frustrating it is to learn how to use Illustrator because of Animation: Master?
It's a resource hog. It locks up and crashes (even though I'm using 5.5 at school) and it can't do anywhere near what I can do; novice that I am, in Animation: Master. It's insanely frustrating. Yeah it has some tools and does some stuff that is difficult in A:M (but not impossible). But just using the pen tool and trying to manipulate points in 2D when I'm used to being able to rotate around and stuff drives me nuts.
And it has a couple 3D tools that really don't even come close to A:M.
As for the competing products... I agree with you to an extent and it's one of the reasons I'm considering Video Compositing instead. That said... companies don't look for animators who can use A:M and not those other products. And as much as I like A:M I never felt like I really knew how to use it. The Tao was a really great introduction and I've done some things I'm very proud of but there's so much more to the program and I'm not there. One thing I've learned is that by learning one version of a type of program you progress your knowledge with all types of similar programs because they do similar things.
Like when Dreamworks came to the school they don't use a competing product. They use a proprietary one called Emote. There's no way to learn it if you don't work there. But if you know the competing products then it's just a matter of learning the inter-phase.
Like for example... loading a rig. I suck at rigging. SUCK! And I never really got the hang of loading and then modifying a rig. It's sooo complex. And if I end up going into animation my hope is to get some instruction and hands on in that kind of thing. And skinning. And particle effects. And materials. And SOOO many others.
Anyway, it really is great talking to you guys again even though I occasionally bump into you on Facebook Robcat. And Nancy too!
Thanks again.