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photoman

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Posts posted by photoman

  1. Hello!

     

    Since the contest deadline is past, I will now post the WIP for my entry, Back from the Dentist.

     

    The idea originated from a doodle of mine.

     

    Progression in chronological order.

    WIP

    post-11793-1296937609_thumb.jpg

    post-11793-1296937646_thumb.png

     

    This is from a frame of a quick animation I did. I will post later.

    post-11793-1296937701_thumb.jpg

     

    Final

    post-11793-1296937735_thumb.jpg

     

    I hope I am allowed to post this now, if not, feel free to delete!

     

    Photoman

  2. To be honest, I find this post/rant to be rather insulting to me and to the other members of this forum. Just because we all dont model a motion captured buxom female hunter doesn't mean our work is crap, or not up to par.

     

    I try my best with my art, and if I like I don't care who doesn't.

     

    A:M is about expanding your creativity, not about expanding A:M.

     

    Photoman

  3. Developing color film (c41 film at least) is easy, I develop my own. The only difference between B/W and color is the temperature and the addition of a few more chemical steps. I just by the chemicals in a kit and use a tray full of water at 100˚f to keep the dev tank and chems in.

     

    My Dad has a giant CAD plotter for his office that prints 24x36, I am itching to use it for posters and other stuff, although it is an ink drain :D . Im just trying to convince him a wide format 13x19 pro photo printer is and useful around his office :lol:

     

    I had printed a few shots from my Canon Rebel at 20x30 for a client this past summer, the prints were amazing at that size!

  4. Hey Brainmuffin you should go out and shoot a roll :P.

     

    To be honest I am not mad Kodak stopped making Kodachrome, they only made a wise business move. Plus they just release two new films in recent years, Kodak Ektar 100 and Portra 400, both color negative films that scan easily and offer the highest film resolution in their catagories. Im happy with those!

     

    Plus there is also hundreds of different types of B/W film still being manufactured around the world today!

     

    Photoman

  5. @Robcat

    Thanks! I plan on doing a more elaborate title for the final render. I am thinking about including a few other shots as well.

     

    @thefreshestever

    Thanks!

     

    @HomeSlice

    I clipped the blacks and whites in AFX. I am trying (trying being the optimum word) to simulate a really shallow dynamic range like transparency film (around 7-10 stops). Also the blooming is from the specular highlights turning into bokeh with the DOF plugin.

     

    Been playing in After FX and made a quick breakdown reel of my post processing. Here it is:

     

    I am thinking about adding a few more cameras and including a few more shots to make a 30-45 second short movie... It would be a major render job though!

     

    Photoman

  6. @Spleen

    Thanks!

     

    @new guy

    Thank you for the comment. I only started 3D when I was 14, but got serious when I was 15. The best way to learn is by practice. For every project that I consider to be good there are at least 5 different ones that I consider bad.

     

    UPDATE!

     

    I know have half the footage rendered! Five whole seconds, took over thirty hours!! Frames rendered from 40 minutes to 10 minutes.

     

    Here is a little test I made:

    I know it goes by really fast, I am thinking of dropping the framerate from 24fps to 18~20, plus that would give it a more timelapsy effect.

     

    Photoman

  7. I started the rendering as of now! Based on my estimates, it should take around 56 hours to render the 240 frames.

     

    In AE, each frame will take about 2-20 seconds to render with all the post work applied to it.

     

    Ill keep updating as it renders.

     

    Photoman

  8. Here is another quick update.

     

    I am in the process of optimizing render times. I managed to get to down around 8 minutes a frame, but with the lights I added it jumps to 32 minutes a frame. Debating on whether to keep them or not.

     

    Anyway here is another post processed render:

    post-11793-1293128930_thumb.jpg

     

    Photoman

  9. Well, the short movie project was a bust. Never got my head wrapped around such long render times. The AO plus the reflections plus the refractions and everything was just too much.

     

    After having that said, I want to render a 720p 10 second video of the timelapse of the sun. I plan on using a depth buffer to get a cheap SSAO pass in After FX. I will also DOF and film grain and whatever to make it more real.

     

    I managed to adjust the scene so that the only objects with reflections are the water and the tiles next to it. All the other reflections are just environment maps. This dropped render times for a 720p frame from 30 minutes to 8 minutes, which is reasonable. The water also has no transparency or refraction.

     

    The ambient light is actually a light probe of a mirrored sphere render of the scene at midday. There is no AO at all except in post.

     

    I hope to have this rendered by the beginning of January.

     

    Here is a quick 5 second DOF, SSAO, and grain test in AE:

     

     

    Photoman

  10. Hello!

     

    Seniors at my high school are required to complete a project for a final grade. It is supposed to occupy over 15 hours of time to create and blah blah blah... I am choosing analogue photography.

     

    I plan on doing a video and I need some titles for each section.

     

    Here is the first one, it is for small tank developing:

    FilmDev_720_A_0.mov

    I made an 8 light skydome for the cheap AO effect. I used the AA render for the DOF too.

     

    I know the 35mm is totally lame looking but it is meant for illustrative purposes only.

     

    Photoman

  11. Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.

     

    really? 100,000 patches? well try this one... only 625 patches and it runs alot smoother in wireframe but watch out in shaded mode... will definitily bog down your machine

     

    The thread I posted about it is here: http://www.hash.com/forums/index.php?showt...l=terrain+patch

     

    Photoman

     

    PS Nice model DJBREIT btw

  12. Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.

  13. Weee, simcloth is tricky, trying to find out why the cape disappears after frame one and doesn't drop or become fabricy. Lots of numbers to play with and using WillP's guide to Simcloth

     

    Make sure the mesh with the clothe group isn't touching anything on the first frame of the simulation

  14. Update!

     

    I have been working off and on wit this project. Mostly distracted with school work and college applications... anyway my Dad wants the final render this weekend so he can get the cards (about 150 or so) printed in time.

     

    I haven't added much, just the MMX above the last arch. I adjusted the lighting slightly as well.

     

    For the MMX decal I used a bump map and then created an AO (Diffuse) map using Robcat's method on his latest tutorial. Thanks!

     

    For the final render I plan to do a 25pass render at 250 samples for radiosity at a resolution of 1500x2000. I don't really want any grain at all in the final render.

     

    I will post the final post-produced render when it is ready!

     

    Photoman

  15. Thanks for all the kind replies :D .

     

    @Robcat

    I looked into the "FAO" and it seems I need a current subscription (which I don't have, using disc and v14c) and a PC (Which I do have). If I do update to v16 (I may in December) I will definitely look into using. It looks like it can do a lot for a little render hit.

     

    @Gerry

    The magic light specs are from a low radiosity sample rate. Although I prefer a cleaner render I may find a way to include them in the final render for aesthetic reasons :) .

     

    @Homeslice

    I agree with your point about the reflections. I am still tuning the settings on the different materials. I tried a very low level of soft reflections but it came out unrealistic. The pillars had a very high specularity and radiosity does interesting things when it is too high.

     

    UPDATE:

     

    I have tweaked some more. I made a fresh marble material for the column, and updated the shading so it works with radiosity better.

     

    I have also modeled torches and a single present to add to the scene. I (well my Dad did at least ) decided that the festive element is going to big north star. I plan to add that in post, for now I just put up a dusk-star map to add interest.

     

    I have also been playing with the lighting, adding some here adjusting there sort of thing. Right now there is 9 lights overall. 8 bulb 1 kleig.

     

    Here is my latest test render:

     

    1:43:35 9pass 100k photons @ 100samples

    post-11793-1288497880_thumb.png

    And for fun here is a render without radiosity:

    post-11793-1288499101_thumb.png

    0:27:13 9pass No Radiosity

     

    I am still tweaking around with things. I am still open to adding and removing elements too.

     

    ...

     

    I will say that I do miss playing around with A:M. It is nice to have such control over a scene when making an image. It is also nice to put various paper sketches and ideas to life.

     

    Cheers

     

    Photoman

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