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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Posts posted by itsjustme

  1. After rigging up one of my character's (his name is Bertram) face using a slightly modified version of Victor Navone's face rig (thanks for sharing Victor and thanks to Shaun Freeman for providing a downloadable example), I wanted to see if the changes I made would work before moving on to other things. At first I just did a bunch of facial expressions, but I found that my timing needs loads of work. I decided to try a lip sync test so that I'd have a guide to go by. I've used this as a way to try to get better at animating, feel free to C&C I'm sure I could use it.

     

    Anyway, here's a final render of the test that I thought I'd throw out since so many others have shared theirs recently. Only the face itself is animated, there is no body or head movement...it's not much. Initially it was a Quicktime zipped up, but, I was having trouble getting the file to download, so I decreased the size by making it a zipped up DivX file.

  2. It's possible that some other program you've installed since the last time you used AM overwrote a DLL used by AM. You could try re-installing the "stuff.exe", that might fix it. If that doesn't work, I'd try a clean install.

  3. Where the problem comes in is when you are trying to set a key in an action or choreography not when making the constraint. Everything appears to work fine until I get the model into an action or choreography, then I partially rotate the bone and set a key for the frame...that's the key button I'm talking about. If you set a key on the frame of an action or choreography after partially rotating the bone, the bone being controlled jumps. Then if you keep hitting the button to set the key, it jumps more each time for the next couple of times you hit it.

     

    The first action has a model in it that has a "rotate like" constraint set to 50%, the second action has a kinematic constraint set to 50%, both are driven by the rotation of a bone. If the constraints are set to 100% this problem doesn't occur, anything lower and it does.

     

    I'll have to double-check the kinematic constraint for what you mentioned, maybe I missed something on that.

     

    Edit---The model in the second action didn't have the euler limits on it correctly...it should be fixed now. Here it is again as well.

  4. The first action's model has a "roll like" constraint that does this...I forgot to mention that it only does this if the constraint is set to anything less than 100%.

     

    The second action's model is set with a kinematic constraint on "bone1" of 50% to the rotator bone. It also only exhibits this behavior when the constraint is set to less than 100%.

  5. I'm not sure if this is just something I'm doing wrong, so I thought I'd ask before I submitted it to Hash. I posted it here so that I could attach the sample project.

     

    I have been getting some errors when making a key frame when there's a bone that rotates on the "Z" axis. I put together a project file here that illustrates what I'm encountering.

     

    In "Action1", rotate the "redhalf" bone (it should be the only one visible) on the "Z" axis (the limits are set where it should only move that way anyway), then set a key. If you are getting what I am, the geometry will move when you set the key and it will move a little more if you hit the button to set the key again. It does that for a couple of hits of the button.

     

    In "Action2", select the "rotator" bone (there should be two visible) and rotate it on the "Z" axis (it should only rotate on that axis as well), then set a key. If you are getting what I am, "bone1" will move when you set the key and it will also move more each time you hit the button (at least for a couple of times).

     

    If anyone can tell me what I'm doing wrong, I'd appreciate it. I've tried this test in v11t and v11o.

  6. Constraints are still in there....here's some refresher material in case you need it:

     

    There's a video tutorial in the "Misc" section called "Constraints and Compensate Mode" (others that might interest you are "The Door's Stuck" and "Cosmic Bowling") at the bottom of this page: http://www.hash.com/VM/

     

    There is a lot of information in the AM online Reference here (just search for constraints using the search box):

     

    http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm

     

    Here is the Constraints section of the ARM:

     

    http://www.lowrestv.com/arm/search3.asp?bo...ateAdded%20desc

     

    I hope that helps.

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