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Hash, Inc. - Animation:Master

skrilla

*A:M User*
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Everything posted by skrilla

  1. Very well done, it has the perfect silliness for Halloween. Only thing I would add is at the end maybe "Happy Halloween, Hope you have more Treats than Tricks!" or something, it really does feel like one of those email cards ( I mean that in a good way) it's just missing that final message before the credits.
  2. I must have misread what he said. I will try that later. I was actually trying to move keekat not the table, but I'll deal with that lol. thanks
  3. Thanks for looking, If you watch the video you will see that I was able to get Kinematic constraints working on both arms. Unfortunately if I tried to add any more constraints later in the chor. they didnt work. It's like it's limited to 1 Kinematic constraint per bone. That's what I'm trying to figure out. I turned the 1st constraint off and this didn't help. It's like A:M is just ignoring the 2nd constraint. thanks
  4. http://www.hash.com/forums/index.php?showtopic=29707 Posted in newbies, got no help, gonna start over if no replies =/ The project and files are downloadable (and the video to this point). Thanks for looking.
  5. OK here's my Project that frustrated me into putting A:M down for awhile. I was coming up with a new idea for the Exercise 6 The doors stuck. I had everything working great but had 2 problems First I will tell you whats supposed to happen: --Keekat butters his corn, he goes to take a bite and the doorbell rings (you'll kinda figure that out ). Then The bell rings again while he's thinking about how this always happens. This is where the problem occurs and my work stopped, I want to go to a side camera angle (simple) then Have Keekat push out from the table and jump out of the chair to go answer the door. Problems 1. I could never get a 2nd Kinematic constraint to work, A:M just ignored it. I could try anything I wanted to attach his hands to the table, the right arm stuck but the left arm did whatever it wanted-even when I turned the other constraints off on it. Can you not have 2 Kinematics on the same chor? 2. I couldn't get Keekat's feet to stop pointing at some random target even when I deleted the target. His feet would just drift pointing toward the target if I moved him. This Chor starts at the point of push-off but includes everything else I mentioned. Kitty_Corneography.zip Cornvid.zip
  6. I'm trying to put Kee Kat into a chair but his feet stay or at least his legs extend with his feet pointing toward the original location. How do I stop that? I tried deleting the foot target but that didn't work.
  7. Just wondering why I'm getting a sandy look from my lighting when I render. I haven't done anything here but import Keekat.
  8. Indeed
  9. LOL a guy named Clone using someone else's program... maybe I just have a warped sense of humor............
  10. Thanks, I forgot I was looking for this . Should make things easier.
  11. Demonstration of the software, don't think it will be this easy to start though. It will take some time. http://www.s1.hashmirror.com/ftp/VM/GregDemo/demo.html Tuturials you can download and watch for free to give you an idea. http://www.hash.com/VM/
  12. Only 2 things I can think of would be to change your Lathing to a larger # (under modeling in options) or use "y" while selecting each spline to create a new CP in the middle of it.
  13. I did constrain the object to the right hand with 'orient like/translate to' constraints then I used a Kinematic to attach the left hand to the object (so the forearm and bicept would follow right). It works perfectly. However, later I want to push off something with both hands so I created a new kinematic/orient like combo with compensation mode on a different bone. I used this combo on the hand and forearm of both hands (to the same bone). The right hand works- the hand stays put and the forearm and bicept follow right, but the left arm ignores the new Kinematic constraint and just stays still. Again, I use the EXACT same combo but it doesn't work on the left hand which has another Kinematic constraint attached to it even though it is set to 0 enforcement. If I delete the 1st kinematic it works.
  14. Dual core only effects render time. Animating still only uses 1 core. pertaining to that The Best work around the fact that v14 is alpha is to install BOTH v13 and v14 as they go into different folders. Do all your animating in v13 then open your project through v14 and Render it there. if you get more than a minute or 2 of animation done, just do the rendering overnight.
  15. Is there a guide to all constraints? I pick up an object with a kinematic/orient like/compensate combo ( hand and forearm so the forearm follows the hand) then later I want to attach the hands to something.... Well the 2nd time I use a Kinematic on the same bone, it totally ignores it ( the 2nd one) even if the 1st is set to 0% enforcement. Also the 1st is set to a different bone than the 2nd, the 1st doesn't use compensate and I need compensate for the 2nd action. How do I get the 2nd Constraint to work, or what am I supposed to use instead of Kinematic? Kinematic works if I delete the 1st one. Imagine someone doing a pushup then lifting a barbell. The combo I said works for BOTH tasks seperately, but they don't work togather.
  16. I know dragging and dropping from the libraries to the CHOR window, but how do I add my own sounds? How do I create my own libraries? I know yas gots some links! thanks
  17. Yep! That was it. Thanks, I musta been popping it when I was hitting end to play.... in fact I know I was, DOH!
  18. http://www.download.com/Directory-Snoop/30...tml?tag=lst-0-1 This is a trial version of a recovery program Buy it if you like it. Go to your save folder and as long as it hasn't been over written you can restore it. Windows doesn't delete files, it only allows the same space to be overwritten, as long as it hasn't, the file is still there.
  19. Ok, been working on my exercise 6 animation (door stuck) hardcore, but I keep having a problem with my FPS. Most of the time my FPS are around 19-23 in shaded mode ( I have 1 VERY spline heavy model) but sometimes it will just dip to 1-2 FPS and nothing seems to get it back up. I reinstalled my video driver and A:M and it started working normal again ( I can't remember if it was immediate, but trying again). I tried turning my vid card settings down to minimum. Any advice? nothing is overheating. comp specs are in my profile
  20. What would be the best Siggraph video to start with? I sure ol' Wilky's wondering the same thing Anyone have them all that wouldn't mind saying a good order to get 'em or a top 3 etc?
  21. I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug. I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue. Should I just use a different model? or am I missing something?
  22. congrats
  23. Addendum: - TaoA:M alumni get two raffle tickets apiece (TaoA:M certification has benefits!) By apiece do you mean 2 tickets per exercise completed, 2 if you have done any, or 2 if you have completed them all? Say I did projects 1-9, would I get : 18, 2, or 0?
  24. I bought 2007 upgrade last Saturday, got it on Wednsday ( I live in the middle of the country), it comes in a double CD case with the DVD and the A:M disc, and the upgraded manual. You say the CD is included, I'm assuming it's on the DVD then? I havent really had time to explore yet, just wanna make sure.
  25. My 1st model was a ball bearing lol. I made a knife yesterday, and I'm gonna make a table today! Man, getting excited about furniture, what's happened to me.... Is there a visual exploration of the DVD( like driver install disks) or is it just info? I opened it and looked a little but I stopped to work on my project some more
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