A few years ago I attempted to model a human form in A:M by taking images of a character from Poser with the right, left, front, and back of the character as my rotoscope guides. The worst problem I had was I found myself doing a lot of tweaking of CP's to get the mesh to have the right shape in comparison to the guide images I was using. This eventually led to a really lumpy model and it even seemed to lack good looking muscle definition and was quite disappointing, but it was my first few tries at doing this. Is it worthwhile trying to use something like a Michael 3.0 Poser figure as a guide? How do I minimize the lumpiness problem when modeling? I thought I recall there is a fairly new "stitch" feature that might help, but I did also ready it's has a bad potential problem of making bias's between CP's all different to compensate which could cause other problems.