sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

shinobi

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  • Name
    Patrick Briggs
  • Location
    Mukilteo, WA

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  • Hardware Platform
    Windows
  • System Description
    Windows XP Pro, AMD XP 2200+, 512 MB Ram, 17 Inch ADI Microscan Monitor. LeadTek A250 Ultra TD Video Card.

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  1. What is porcelain material and why would that help? I wouldn't want my character to look like he's made out of porcelain if that's what you mean.
  2. I forgot to mention that yes, I was using extrusions. For examples, I would start an extrusion from the base of the leg near the boot and work my way up to the top of the leg. I'd do the same for the arms from the wrist to the shoulders, and the torso. The problem was getting that baseless "tube" structure turned into a more recognizable human form without it getting too lumpy. I think what I need is to try and try again and play with it. I haven't done anything with A:M in a couple of years but I got the new version the other day and started getting interested again in creating my own short film sometime.
  3. A few years ago I attempted to model a human form in A:M by taking images of a character from Poser with the right, left, front, and back of the character as my rotoscope guides. The worst problem I had was I found myself doing a lot of tweaking of CP's to get the mesh to have the right shape in comparison to the guide images I was using. This eventually led to a really lumpy model and it even seemed to lack good looking muscle definition and was quite disappointing, but it was my first few tries at doing this. Is it worthwhile trying to use something like a Michael 3.0 Poser figure as a guide? How do I minimize the lumpiness problem when modeling? I thought I recall there is a fairly new "stitch" feature that might help, but I did also ready it's has a bad potential problem of making bias's between CP's all different to compensate which could cause other problems.
  4. So far I'm encountering quite a number of broken links.
  5. How come Anzovin decided to discontinue TSM for A:M?
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