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Hash, Inc. - Animation:Master

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Posted

Sorry, here is the image...

 

The technique is to have a bunch of floating cps so that you don't have to set those bias handles individually.

This I learn since version 8.5.

post-7-1099975239.jpg

Posted

It seems like you have the shape you're looking to achieve (obviously there's a misunderstanding somewhere). You can remove those floating cps and the shape stays the same.

Posted

Hey thanks Ken,

 

I really didn't know that but my master models always have the original construction cps for shape morph, especially if decal is created.

 

I used to tweak those bias handles in the previous version but it work differently now, so I'll keep those extra cp. Beside it does not slow dow the work flow since there is no patches.

 

Technically, I always read your posts because I think you are much more familiar in it. I am just an artist focus on final render.

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