shaunf Posted September 17, 2004 Share Posted September 17, 2004 This is worth a look people.... Just another small addition by the talented Jow Williamson HunterDMC_MD.mov 18Mb (Amfilms) HunterDMC_TNY.mov 11Mb Its kind of mesmerising Quote Link to comment Share on other sites More sharing options...
all2c00l Posted September 17, 2004 Share Posted September 17, 2004 Great work! I am trying to absorb as much info as I can as I am learning AM. I'll keep watching and learning. Quote Link to comment Share on other sites More sharing options...
noah brewer Posted September 17, 2004 Share Posted September 17, 2004 Wow, impressive. The shoulder blades and abdomen come across very natural. I wonder if a bone was set for every feather on the hat? Quote Link to comment Share on other sites More sharing options...
tobinjim Posted September 17, 2004 Share Posted September 17, 2004 Let's all be very honest in answer this question: How many times did you have to watch it before you noticed her arms go through the purple headdress on several occassions? Quote Link to comment Share on other sites More sharing options...
jon Posted September 17, 2004 Share Posted September 17, 2004 arms? ' ' ) -jon Quote Link to comment Share on other sites More sharing options...
J. Baker Posted September 18, 2004 Share Posted September 18, 2004 WOW!!! That is impressive. Quote Link to comment Share on other sites More sharing options...
AMAR Posted September 18, 2004 Share Posted September 18, 2004 That's some great animation!!!!!!!!!!!!! Wonder how a mocap system like that works with hash cost. Oh? I did notice the right arm passing through as the head turned but I think this was more a demonstration of how realistic you can have a character in Hash move. Great job I need one of those systems that would be a great tool to use and play with. Quote Link to comment Share on other sites More sharing options...
Dearmad Posted September 18, 2004 Share Posted September 18, 2004 Best parts for me: 1: I was entranced watching her earrings. Fascinating. Very cool. Dynamic constraints look like a LOT of fun to me! Right now I'm animating four bracelets that one of my character's wears- two on each arm. It's pretty straightforward and a little fun (how they interact with her arm and each other when she moves), but I'd love to mess with dynamic constraints on those- However, I doubt they'd work since so far it looks like dynamic constraints are limited to angle changes, not translations set within certain limits... but I don't know yet. 2: Also the motion blur settings worked sweetly. Would like more details on that, and how that's going in the latest versions of AM. Looking like an upgrade year for me if things remain stable for the coming version. Nice stuff. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.