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Hash, Inc. - Animation:Master

New Character model - Tara


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Just a quick screenshot of the model I'm currently working on...Tara.

 

I'm working in 10.5 and this is the first time I've got to a point where I'm happy with the way a character model is progressing. This is about a week's worth of evenings work.

 

However I wanted to get some feedback from A:M veterans at this point. Where do I need to focus my attention.

 

BTW, ignore the far side of the face, I have been wroking on smoothing out the bumps in the near side only. So, for example, the bump in the eyelid is pretty much sorted in the near side of the model. All the textures are temporary.

 

Apart from that, don't spare my feelings!

 

-Mark.

 

Tara-12.jpg

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Nice...especially the ears! I'd be interested in seeing the wire as there looks like to be a few you might not need.

Just a general tip: to get a smooth surface, rather than extrude it bit by bit try extrude to the end first and stitch the inbetween splines.

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Thanks Ken / Vince.

 

I'm sure there are loads of redundant splines in there. I'm always adding new splines to get detail, or resolve other problems that there may be other ways to get around.

 

I'm not completely happy with the ear lobe or the lead in to the forward edge of the ear, but at least it doesn't look she's a part time boxer ;-)

 

I'll post a wireframe this evening.

 

Thanks.

 

-Mark.

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Finished tweaking the eyelids and tucking the top lids under the brow.

 

I also rerouted a few splines across the cheek and up the side of the nose. There was a rather large 5 point patch sitting right on the cheekbone and causing a big flat spot.

 

I'm quite happy with the look and the smoothness of the mesh now.

 

Mark.

post-7-1095629040.jpg

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OK, I've started to add a few decals to my Tara model. It's slow progress I know, but I don't get a lot of time to work on her.

 

The face just has a colour map at the moment. The eyelashes are a transparency map.

 

The hair is still temporary and I need to add lower eyelashes and to tweak the shape of the upper lashes.

 

Any other thoughts?

 

Mark.

post-7-1096108868.jpg

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Thanks Rich, At this stage I am keen just to develop my skills. If I can do that to a point where I feel confident to put a short together I have a few story ideas up my sleeve.

 

I wanted to build a character from scratch and make it as good as I was able. If I can rig it well and complete a couple of character animation and lip-synching test shots to my satisfaction, then I'll take it to the next stage.

 

I have the DESIRE to animate, but I may not have the required skills.

 

-Mark.

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