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Hash, Inc. - Animation:Master

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Posted

I'm working on a project that involves my character standing in place, sloshing the mud using his feet & legs. In the pic, you can see that I've used five bones to manipulate the surface of the mud. The four bones lying horizontally are all constrained to "aim at" the fifth center vertical bone with the "scale to reach" selection checked. It's also translated to an additional bone I've added to the characters calf region.

 

Now when I move the characters leg up, the surface of the mud follows but it's consistancy looks more like glue than mud. I'm considering adding an additional bone to the "mud" model and assigning a "dynamic constraint" to it to give it a bit more "looseness.

 

Does anyone have any other ideas or suggestions that would help this surface's texture consistancy?

post-7-1095349102.jpg

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Posted

I might have read the stuff on booleans wrong, but what about experimenting with a boolean constraint?

 

That way the mud would change shape as the boolean effect is applied?

 

Gaetan

Posted

Have you considered a blobby emitter pushing blobs up from underneath?

 

Also, what about a higher densisty mesh for the current mud?

 

Now that I'm thinking about it, what if you constrained a blobby emitter to the bottom of the foot. You might get very realistic results.

 

Brian

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