drpenguin Posted August 28, 2004 Posted August 28, 2004 I remember seeing these types of things in stores before and decided that it might be interesting to try to model one in A:M. Hope you like it. I'm not a very proficient modeler, so critique is appreciated. Quote
drpenguin Posted August 29, 2004 Author Posted August 29, 2004 possibly, but for now, it's all one model. i'm just not sure waht would be the best way to animate it. Should i "deform" the model, or try a particle system instead? Quote
dhartman Posted August 30, 2004 Posted August 30, 2004 Deform the model. You want to keep that crystal clear water look to the stream, and I don't think this could be accomplished with particles or sprites. I'd use some poses applied randomly over time to simulate the randomly shifting pattern of water flowing. Fade in at the beginning and out at the end with post effects so as not to disrupt the "perpetual" flow of water with the "finite" time restraints of a short movie. Also, better lighting on the faucet, along with some nice chrome and porcelain would really add to the effect as well. BTW, great job on the waterglass, don't ya just love that index of refraction feature? Quote
johnl3d Posted August 30, 2004 Posted August 30, 2004 you could animate it by applying a turbulent material as an animated displacement map then have the material transform in the chor I did a quick simple sample with red water to show the effect the speed is controlled by the amout the material tranforms in the -y direction johnl3d fallingwater.mov Quote
drpenguin Posted August 30, 2004 Author Posted August 30, 2004 thanks for the advice, i'll try to post an update soon Quote
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