smudge Posted October 5, 2003 Posted October 5, 2003 Well, in the interest of killing a little time waiting for my fiance to get home before taking off on a trip, I sat down and did a quick animation exercise. I think every animator and their brother has worked the Preston Blair Strut In-between exercise, so I thought I'd go ahead and get in out of my system. So, I grabbed my goofing around test model, Desert Rose, and started in. Three weeks later, I think I'm starting to take this a little too far.... Animation: http://www.backbreaker.com/~smudge/Images/...se_StrutLow.mov QuickTime 6, 360x240, 726k http://www.backbreaker.com/~smudge/Images/...tRose_Strut.avi DivX .avi, 720x480, 321k How far should I take this? Comments? Critiques? Quote
JTalbotski Posted October 6, 2003 Posted October 6, 2003 Great! All I ask is that you render out with a lighter bg so we can see the nice motion better. If you can slow it down slightly that would add to the appeal a bit more also. Nice model and nice animating! Jim Quote
Mike Lium Posted October 6, 2003 Posted October 6, 2003 Great! All I ask is that you render out with a lighter bg so we can see the nice motion better. If you can slow it down slightly that would add to the appeal a bit more also. I completely agree. I also think you can take her as far as you want to go. I love the model,she has great presence so go for it . Mike Quote
zacktaich Posted October 11, 2003 Posted October 11, 2003 Desert Rose is great. All I can say is her cheeks are slightly to pointy. zack t. Quote
Iham Wrong Posted October 13, 2003 Posted October 13, 2003 Very cool and confident motion there. She easily gives you the impression that the world revolves around her. Quote
Sevenar Posted October 16, 2003 Posted October 16, 2003 Smudge, I think I'm rapidly becoming your biggest fan! The only problem I saw was the ponytail doesn't move quite right. Since she's stopping on every step, her hair should be swaying back and forth a bit more. Otherwise, it's simply amazing. Quote
smudge Posted October 16, 2003 Author Posted October 16, 2003 More work done on the Strut... DesertRose_Strut(2).avi 640x480, DivX, 404K DesertRose_Strut(2)low.mov 320x240, QuickTime 6, 423K I've gone and rendered Rose on a lighter background (as par JTalbotski's suggestion), re-boned the neck (it wasn't bending right), fixed the knees so they weren't wandering around on their own, and re-animated the hair (Sevenar, you read my mind ). Thing's I'm thinking about doing: Adding a pair of gold tear-drop earings maybe, and boneing up the feathers so that they bounce a little (not a lot, though), but I'm not sure if it would really add to anything... Humm... I guess the next thing would be to poke at a background for her.... Quote
JTalbotski Posted October 16, 2003 Posted October 16, 2003 Excellent! Thanks for re-rendering so we could see it clearer. It's just like the cartoon, but smoother! Jim Quote
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