sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Random Objects


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Hey, I'm taking random objects and and modeling them in A:M...ya know why? because Its summer and I have nothin better to do :) . (plus its fun) I just made a soap dispenser, but I cant make the right brass/gold color so I just kept it uncolored except for the bottom. I think I'm gonna end up making a still with the things I'm making too. I'm also making a new character, but I wanna finish it's hands and head before I show it. I have never uploaded a pic to this forum so i dont know if itll work, if it does then awesome if doesnt....then I'll try it again :D

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Do you have any way to convert the image into a JPG? If so you can just attach it to your message down at the bottom of the message composition page.

 

BTW, the image does look like a soap dispenser.

 

There are a number of ways to make things look metallic. One way to simulate reflectivity is to use a material that spherically projects an image. In the materials section of A:M there is the projection map and environment map. To use these all you need is a good image of a room with good contrast. Apply the material to the group, tweak a little and it looks just like metal. For fun, a picture of your face or a camera up close will make things interesting.

To color it. Group the metal parts and add a bit of color and set the material opacity down between 85-95% and it will simulate the reflectivity of polished metal. To finish off the effect, add a specular size of 6 to 8 percent.

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