Pizza Time Posted 20 hours ago Posted 20 hours ago HEY HEY HEY!!! I’m currently working on a character model in Hash and have encountered a strange issue. When I move the character’s torso, her face also moves along with it—specifically the cheeks and nose area. I’ve double-checked the bone structure and placement: • All bones appear to be in the correct locations. • The facial bones (cheekbone, nose, etc.) are not parented or connected to the torso bone in any way. • I’ve also verified that no constraints or smart skin settings are visibly linking the two. Despite this, the face still shifts when the torso is moved, which I didn’t expect. I’m wondering if this could be a glitch, a weighting issue, or something else entirely. Could someone please walk me through what might be causing this? Or let me know what steps I can take to fix it? Thanks PIZZA Time! (Ignore the textures) face dance.avi Blue Big mama Fox.mdl Quote
Hash Fellow robcat2075 Posted 17 hours ago Hash Fellow Posted 17 hours ago We looked at this at LAT today. Ouch! It's a very deeply buried problem. We were even searching for CP#'s in a text editor. Short version... it's the "Left Thigh" and "Right Thigh" SmartSkins. They have some CPs keyframed in them that are causing the face motion but i didn't entirely succeed in finding/deleting the unnecessary keyframes. They are hiding somewhere! ModelFaceFix007 left and rigth thigh SS deleted.prj Anyone else have ideas? Quote
Hash Fellow robcat2075 Posted 17 hours ago Hash Fellow Posted 17 hours ago Update.... I found out how to access the hiding CP keyframes. You'll have to watch the video to see it, but here is a model that seems to behave appropriately... Blue Big mama Fox_FIXEDB.mdl Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.