Pizza Time Posted 6 hours ago Posted 6 hours ago HEY HEY HEY!!! I’m currently working on a character model in Hash and have encountered a strange issue. When I move the character’s torso, her face also moves along with it—specifically the cheeks and nose area. I’ve double-checked the bone structure and placement: • All bones appear to be in the correct locations. • The facial bones (cheekbone, nose, etc.) are not parented or connected to the torso bone in any way. • I’ve also verified that no constraints or smart skin settings are visibly linking the two. Despite this, the face still shifts when the torso is moved, which I didn’t expect. I’m wondering if this could be a glitch, a weighting issue, or something else entirely. Could someone please walk me through what might be causing this? Or let me know what steps I can take to fix it? Thanks PIZZA Time! (Ignore the textures) face dance.avi Blue Big mama Fox.mdl Quote
Hash Fellow robcat2075 Posted 3 hours ago Hash Fellow Posted 3 hours ago We looked at this at LAT today. Ouch! It's a very deeply buried problem. We were even searching for CP#'s in a text editor. Short version... it's the "Left Thigh" and "Right Thigh" SmartSkins. They have some CPs keyframed in them that are causing the face motion but i didn't entirely succeed in finding/deleting the unnecessary keyframes. They are hiding somewhere! ModelFaceFix007 left and rigth thigh SS deleted.prj Anyone else have ideas? Quote
Hash Fellow robcat2075 Posted 2 hours ago Hash Fellow Posted 2 hours ago Update.... I found out how to access the hiding CP keyframes. You'll have to watch the video to see it, but here is a model that seems to behave appropriately... Blue Big mama Fox_FIXEDB.mdl Quote
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