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Hash, Inc. - Animation:Master

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Posted

HEY HEY HEY!!!

I’m currently working on a character model in Hash  and have encountered a strange issue. When I move the character’s torso, her face also moves along with it—specifically the cheeks and nose area.

I’ve double-checked the bone structure and placement:
    •    All bones appear to be in the correct locations.
    •    The facial bones (cheekbone, nose, etc.) are not parented or connected to the torso bone in any way.
    •    I’ve also verified that no constraints or smart skin settings are visibly linking the two.

Despite this, the face still shifts when the torso is moved, which I didn’t expect. I’m wondering if this could be a glitch, a weighting issue, or something else entirely.

Could someone please walk me through what might be causing this? Or let me know what steps I can take to fix it?

 

Thanks PIZZA Time!

(Ignore the textures) 
 

face dance.avi

56 (2).png

Blue Big mama Fox.mdl

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  • Hash Fellow
Posted

We looked at this at LAT today.

Ouch! It's a very deeply buried problem. We were even searching for CP#'s in a text editor.

Short version... it's the "Left Thigh" and "Right Thigh" SmartSkins.

They have some CPs keyframed in them that are causing the face motion but i didn't entirely succeed in finding/deleting the unnecessary keyframes.  They are hiding somewhere!

ModelFaceFix007 left and rigth thigh SS deleted.prj

 

Anyone else have ideas?

 

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