WilliamH50 Posted December 13, 2024 Posted December 13, 2024 (edited) I am trying to get some animations into the GODOT engine, but the direct X exporter goes to and OPEN window instead of save... Any thought? @Fuchur Edited December 13, 2024 by robcat2075 tag added Quote
Fuchur Posted December 14, 2024 Posted December 14, 2024 That is normal... first you need to export a model with the rig and then you attach actions (as many as you want) to it. Have a look at this video-tutorial to get it right: https://www.patchwork3d.de/am-to-directx-63-en Best regards *Fuchur* Quote
Guest mOGGY Posted January 6 Posted January 6 Any news on the old Chris Roy version of the .x exporter before version 12. I'm still searching for it. Any help would be good if anyone can find it or provide it. Quote
Fuchur Posted January 10 Posted January 10 Sorry, that one seems to be gone. Maybe Chris or Stefen have it still, but I doubt it. I asked to get the version, he gave it to me and after a while Steffen included it into A:M. You would need to use a newer version of A:M to export. Best regards *Fuchur* Quote
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