Admin Rodney Posted October 28 Admin Posted October 28 Figured I'd post some of the modeling I'm doing with @Pizza Time (who doesn't like pizza???) I'll be glad to post the models here but I'm giving them to PT first. In the meantime I'll share some turn arounds and perhaps add some detail about what I did... why I did it and... maybe even why you shouldn't do it that way! (Disclaimer: I don't know any of these characters names so the names I supply very likely will be random) First up: 1 1 Quote
Admin Rodney Posted October 28 Author Admin Posted October 28 Next up (I think I captured a character but not the character in the rotoscope. Thought this guy's jaw would be easy to rigs so added that. 1 1 Quote
Admin Rodney Posted October 29 Author Admin Posted October 29 Not particularly related... A generated depth map from video: DogTurn_vis.mp4 My general sense is that of leveraging these depth maps and such for smoothing, blurring etc. whether applied to 2D or 3D. Quote
Pizza Time Posted October 29 Posted October 29 thank you for all your hard work I cant wait to put this head in a animation! Quote
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