HomeSlice Posted April 1, 2004 Share Posted April 1, 2004 Sorry, since the forum this was posted in doesn't allow for pictutre uploads, I started a thread here so I could show a way to respline his model. I'm sure some the modeling gurus can come up with a much better solution, but here's my contribution anyway. I just took your pictures and re-drew some of the lines. For me, there isn't any trick to avoiding these types of situations other than experience. You just start to sense alot earlier that you are going to paint yourself into a corner, and you do your spline rearranging before things get too out of hand. So I guess you are doing exactly what you need to do in order to avoid this sort of thing in the future Model, model, model..... Quote Link to comment Share on other sites More sharing options...
Ross Smith Posted April 1, 2004 Share Posted April 1, 2004 Was gonna say... 6 point patch? No such animal. What did the original mesh look like? Quote Link to comment Share on other sites More sharing options...
Aminator Posted April 1, 2004 Share Posted April 1, 2004 Why not just this? You might want to break the spline across the lower-left edge of the opening so that the new spline continues the one going down along the ridge. And adjust the CP at the upper end of the new spline so that the patch edges are more square. Quote Link to comment Share on other sites More sharing options...
Aminator Posted April 1, 2004 Share Posted April 1, 2004 Hmm, where'd that image go! Okay, attachment's not working for me, go here instead... http://www.digins.com/jack/sixpoint.jpg Quote Link to comment Share on other sites More sharing options...
SteelShark Posted April 1, 2004 Share Posted April 1, 2004 Jack, I think with your solution, I'll get some serious artifacting. Homeslice, I'll probably use your solution, but dang! You've got 3 five point patches coming out of this one! I knew there were some ugly solutions, but I really wanted to avoid this situation all together. Guess, you're right! Just keep modeling..... Quote Link to comment Share on other sites More sharing options...
nimblepix Posted April 1, 2004 Share Posted April 1, 2004 In order to make a six point patch skin correctly, you need to add cloth dynamics to each individual cp bone and then apply a skin magnet material available at looflirpa.com. Quote Link to comment Share on other sites More sharing options...
SteelShark Posted April 2, 2004 Share Posted April 2, 2004 Actually I was thinking of applying a particle generator at each point, then applying the caustic over the porcelain throne. Finally I'd hit the "make dragon" button. Think it will work? Quote Link to comment Share on other sites More sharing options...
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