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Posted

Sorry, since the forum this was posted in doesn't allow for pictutre uploads, I started a thread here so I could show a way to respline his model.

 

I'm sure some the modeling gurus can come up with a much better solution, but here's my contribution anyway. I just took your pictures and re-drew some of the lines. For me, there isn't any trick to avoiding these types of situations other than experience. You just start to sense alot earlier that you are going to paint yourself into a corner, and you do your spline rearranging before things get too out of hand. So I guess you are doing exactly what you need to do in order to avoid this sort of thing in the future :D Model, model, model.....

sixpoint_1_.jpg

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Posted

Why not just this?

 

You might want to break the spline across the lower-left edge of the opening so that the new spline continues the one going down along the ridge. And adjust the CP at the upper end of the new spline so that the patch edges are more square.

Posted

Jack,

I think with your solution, I'll get some serious artifacting.

 

Homeslice,

I'll probably use your solution, but dang! You've got 3 five point patches coming out of this one!

 

I knew there were some ugly solutions, but I really wanted to avoid this situation all together. Guess, you're right! Just keep modeling.....

Posted

In order to make a six point patch skin correctly, you need to add cloth dynamics to each individual cp bone and then apply a skin magnet material available at looflirpa.com.

Posted

Actually I was thinking of applying a particle generator at each point, then applying the caustic over the porcelain throne. Finally I'd hit the "make dragon" button. Think it will work?

 

:P

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