sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Lithography look


Tore

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If you wanted to texture the grain on the models you coudl make several variations of the grain and make the texture an animated map that cycles so it would not be the same all the time.



Toon rendering can get you the flatness and terraced gradations to the lighting.

I think this is something you do with separate passes and add the grain in post to each pass , then composite..

 

For example the couple walking in the lower right...,

 

One pass is the background, that gets grained once and stays the same for each frame.

 

The couple is grained differently on each frame and then composited onto the background.

 

That way the parts of the poster that are still stay completely still and don't detract from the moving parts.

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