Tore Posted March 29, 2018 Share Posted March 29, 2018 (edited) -- Edited April 10, 2018 by Tore 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 29, 2018 Hash Fellow Share Posted March 29, 2018 If you wanted to texture the grain on the models you coudl make several variations of the grain and make the texture an animated map that cycles so it would not be the same all the time.Toon rendering can get you the flatness and terraced gradations to the lighting.I think this is something you do with separate passes and add the grain in post to each pass , then composite.. For example the couple walking in the lower right..., One pass is the background, that gets grained once and stays the same for each frame. The couple is grained differently on each frame and then composited onto the background. That way the parts of the poster that are still stay completely still and don't detract from the moving parts. Quote Link to comment Share on other sites More sharing options...
Tore Posted March 29, 2018 Author Share Posted March 29, 2018 (edited) -- Edited April 10, 2018 by Tore Quote Link to comment Share on other sites More sharing options...
Tore Posted March 29, 2018 Author Share Posted March 29, 2018 (edited) -- Edited April 10, 2018 by Tore Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 30, 2018 Hash Fellow Share Posted March 30, 2018 Here are two old Photoshop filters 1 Quote Link to comment Share on other sites More sharing options...
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