Admin Rodney Posted July 1, 2017 Admin Posted July 1, 2017 Posting this here mainly so that I can find it later. This has roughly to do with a few thoughts I have related to 'drawing with splines' (as opposed to click/extend) and maintaining curvature (as much as possible) as control points are removed from or added to a spline and of translating/converting raster/bitmap lines into vector lines/splines. https://github.com/ideasman42/curve-fit-nd#origin The guy who adapted this code (Campbell Barton) is well known in Blender/Linux circles. Original code is from Screen Gems, updated with insights from OpenToonz and further enhanced by Barton. The library is described thusly: High level utility library that takes a line and fits a bezier curve to it, in any number of dimensions - usable for freehand drawing and tracing raster images. A (related) command line utility for tracing raster images and converting them to SVG can be found here: https://github.com/ideasman42/raster-retrace Quote
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