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Hash, Inc. - Animation:Master

oTakhi platform


Rodney

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For those of you wanting to move your A:M work into the communal online world and perhaps eventually make a few $ in the process here's a platform that is in early stage of fielding and yet considerably mature underneath the hood.

 

https://www.otakhi.com/pages/overview

 

Here's a current look at the repository:

 

https://www.otakhi.com/pages/home.php

 

This would be for those of you that like to use code as a key component is three.js (javascript) but the platform states that writing javascript is "purely optional**" as the modular approach is designed to be drag and drop. My guess would be that a trip through a program such as Blender would be required to get your assets into three.js.

 

There are some demo videos that provide excellent overviews of spline path animation, particle physics, etc.

Diving in without watching these videos is not recommended as it would be hard to infer how to proceed from the UI alone.

oTakhi is likely not for the faint of heart or that don't care to join the otakhi community but it does demonstrate a direction online animation is heading.

The folks behind oTakhi appear to be positioning themselves to take advantage of shared community resources on the internet with an eye for commercial potential.

 

This is headed in the way of some of my research interests and of such is of interest to me.

It's also the space (literally and virtually) that companies like Adobe are moving into.

We will likely see a lot more of this type of thing in the future.

 

 

**Writing code would be entirely optional if every component you ever needed and setup already existed to drag and drop into your projects. As this is very likely not to be the case writing of code is not going to be optional to anyone that wants to be creative.

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