Willi Posted September 13, 2015 Posted September 13, 2015 hi, i need some hints on how to set keyframes on bone transforms (position and rotation). i want to write my own "baking" plugin.... i had a look on the source of the "kfm" plugin, but i dont get how to achieve setting keyframes on existing transform drivers... maybe one of you can help me out... greets Quote
Hash Fellow robcat2075 Posted September 13, 2015 Hash Fellow Posted September 13, 2015 Welcome back! What do you need to have different than what "Bake All Actions" does already? Quote
Willi Posted September 13, 2015 Author Posted September 13, 2015 if you have an action in "actions" you cant bake the action directly...you have to drag it first in a chor and then bake the action... also the baking system in a chor will always bake from frame 0. so if my animation goes from frame 5000 to 5050, it always starts at 0 to bake, wich ends up in very long baking times...especially if you have a lot of bones.... and the baking system, especially the "bake dynamic systems" bugs... so i want to write my own baking... Quote
Hash Fellow robcat2075 Posted September 13, 2015 Hash Fellow Posted September 13, 2015 also the baking system in a chor will always bake from frame 0. so if my animation goes from frame 5000 to 5050, it always starts at 0 to bake, wich ends up in very long baking times...especially if you have a lot of bones.... A work-around for this is to select all the keyframes, drag them back so that the first keyframe you want to Bake is at 0, set Chor length (blue bar) to end at 50, Bake, then un-drag the keyframes back to their original time. Quote
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