sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

v18.0f Now Live


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Installers:

Windows 32Bit

Windows 64Bit

Intel Mac

 

 

 

Change Log:

  • Fixed All
    [bug]6522[/bug] Pressing Skeletal mode button doesn't work and leads to freeze.
     
  • Fixed All
    [bug]6521[/bug] AtTime expressiondoes not retrieve value from indicated time.
     
  • Added All
      Expressions
    • CurrentValue()
      Returns the current value for this propertie, before the expression is interpreted.
    • VectorF( x )
      Creates a vector by filling the three floating point values x, y, and z with the initial value.
    • Vector2( x, y )
      Creates a vector2 by combining the two floating point values x and y.
    • AtFrame(frame , n )
      Returns the value of n at the given frame.
    • GetFrame()
      Returns the relative frame within the action. When in a choreography, this is equal to the chor's frame.
    • Clamp( n, min, max )
      Clamp the value n into the range between min and max

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