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markarjun

Screen Space Ambient Occlusion Crashing

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Hi all,

 

I've been using screen space ambient occlusion and it keeps crashing on me. I have an Nvidia gt540m graphics card on my toshiba core i7 laptop. I try to use just the cpu to render the screen space ambient occlusion but it still fails. Any ideas or setting I might be able to use? Does anyone else have this issue?I have a deadline coming up, so any help would be greatly appreciated.

 

Thanks

 

Mark

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Welcome to the A:M Forum!

 

First, is it sure that the SSAO is the problem? If you turn SSAO OFF, the scene will render?

 

I'm not sure about CPU-only SSAO. How are you turning that on?

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Welcome to the A:M Forum!

 

First, is it sure that the SSAO is the problem? If you turn SSAO OFF, the scene will render?

 

I'm not sure about CPU-only SSAO. How are you turning that on?

 

Hi Robcat! Yes it seems to crash when I turn the SSAO on, and renders fine when I don't, which is frustrating because it looks great when it does work. By right clicking on start-up i can choose whether i want the nvidia or the on-board graphics card, if i choose the latter it will use the CPU based SSAO when rendering, this is slightly more stable but still crashes.

Edited by markarjun

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If you can post a PRJ that crashes or want to send it to me privately in a PM i'll take a look at it.

 

IF SSAO is the problem perhaps a work around for now would be to drop back to v16 and use the FakeAOGPU plugin which is free for VGA resolution.

 

Yes it seems to crash when I turn the SSAO on, and renders fine when I don't, which is frustrating because it looks great when it does work. By right clicking on start-up i can choose whether i want the nvidia or the on-board graphics card, if i choose the latter it will use the CPU based SSAO when rendering, this is slightly more stable but still crashes.

 

How many frames do you have to render?

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