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Hash, Inc. - Animation:Master

Change in Shapes and the Camera


Rodney

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Here's a really quick tip (inspired by an excerpt from the book 'Professional Storyboarding' by Sergio Paez and Anson Jew)

 

Change in size

 

The underlying thought being that objects that do not change size on a 2D screen are static, unmoving and suggest the scene has little or no depth.

Changing shapes is a fundamental of animation.

 

When analyzing animation that appeals to you pick a shape on the screen and follow it... (a nose, a mouth, a hand... pick something. Anything!)

How does it change position?

How does it change shape?

How does it suggest motion and depth in a scene?

If change of shapes is so important in animation what does that say about an animated scene with very little change in shapes?

How can this knowledge help in laying out and directing a scene?

How can this knowledge to leveraged with regard to purposefully not changing shapes?

 

The second part of the excerpt has to do with moving things relative to the camera.

For instance, an object moving toward the camera or one receding away will suggest the scene has depth.

Which is a considerable advantage when all you really have to present to the audience is a 2D screen.

 

 

Source: bestanimationbooks.com

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