Simon Edmondson Posted July 6, 2013 Share Posted July 6, 2013 Thought I'd have a try at some basic exercises and trying to get a ball rolling properly. In preparation for the idea, pose sliders were used for the rotation and spins. However this was not one of my better ideas ! Does anyone have good advice as to how to achieve it ? The ball is setup with a single bone for the mesh and that controls the rotation and spin and the distance with the model bone ( hope that makes sense ?) Might there be a better way ? regards simon Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted July 6, 2013 Admin Share Posted July 6, 2013 I'm not sure how you've got everything set up there but you may want to change the Rotation driver to Euler as that will allow you to rotate the ball in increments of 360. You can access the drivers by Right Clicking on any of the Rotation Properties and selecting Change Driver to Euler. Much will depend on what you want to accomplish with the rig. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted July 6, 2013 Author Share Posted July 6, 2013 In most cases you may want to change the Rotation driver to Euler as that will allow you to rotate the ball in increments of 360. You can access the drivers by Right Clicking on any of the Rotation Properties and selecting Change Driver to Euler. Rodney Thank you. I will try that next. regards simon Quote Link to comment Share on other sites More sharing options...
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