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Hash, Inc. - Animation:Master

Mixamo running a discount ($1500)


Roger

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They need to make money somehow. Their 'free' license limits you to 10,000 polys... which I discovered if I export one of my (nominally minimal) Hash models into obj with 4polys per patch, I quickly exceed that limit. It is a great rigger... that is a lot of money.

 

The THING about their rig... is that it is DISTORTION based, as opposed I guess to bones and weights. If we could weight our distortion rig's CP's to bones... we could build rigs this way too. I've tried- can't get it to go. Perhaps a feature request for 18?

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