sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Mixamo running a discount ($1500)


Roger

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They need to make money somehow. Their 'free' license limits you to 10,000 polys... which I discovered if I export one of my (nominally minimal) Hash models into obj with 4polys per patch, I quickly exceed that limit. It is a great rigger... that is a lot of money.

 

The THING about their rig... is that it is DISTORTION based, as opposed I guess to bones and weights. If we could weight our distortion rig's CP's to bones... we could build rigs this way too. I've tried- can't get it to go. Perhaps a feature request for 18?

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