Tore Posted June 8, 2013 Posted June 8, 2013 A quick one: is it possible to shift the position that a layer is rotating around? OR is it possible to assign a bone to a layer (without making any splines)? Need to swing a door (the layer) open. Quote
Hash Fellow robcat2075 Posted June 8, 2013 Hash Fellow Posted June 8, 2013 A quick one: is it possible to shift the position that a layer is rotating around? OR is it possible to assign a bone to a layer (without making any splines)? Need to swing a door (the layer) open. It seems a Layer can only have its model bone. If I understand what you want to do, make another model (it can be empty, all you need is its model bone), add that to the chor and position it to where you wanted the new Layer bone to be and then Translate To and Orient Like constrain the Layer to the bone. Typically I would not use a Layer if I needed to "rig" an image like that, I'd make a model with a flat patch and apply an image as a decal and give it bones, but if you've got a Layer, you can constrain it to other bones directly in the chor to do what you want. Quote
Hash Fellow robcat2075 Posted June 8, 2013 Hash Fellow Posted June 8, 2013 Update: forget the new blank model part, you can use a Null that you add to the chor with >New>Null. No need to add a model. Quote
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