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Hash, Inc. - Animation:Master

Crystal Ball texture with color?


detbear

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It turns out it's a bit more complicated...

 

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So you need...

 

-the refraction (surface setting)

-slight ripple distortions on the surface (a material noise combiner could do that)

-slight surface reflection also, most noticeable on bright objects. An reflection map might be most convincing.

-color fringing. This can be done with a multipass technique

-the glass itself has a slight green tint to it.

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