Heiner Posted December 5, 2012 Posted December 5, 2012 Hi there, Since it is now possible to import OBJs i am wondering, if it is possible, to use its UVs (if there are some of course). If yes, how do i acess them. Besides, i am wondering, if the OBJ importer which is implemented in AM now, is the one by Arthur Walasek? Best regards, Heiner Quote
Hash Fellow robcat2075 Posted December 5, 2012 Hash Fellow Posted December 5, 2012 What would yo do with these UVs? You mean a UV map? Quote
Heiner Posted December 5, 2012 Author Posted December 5, 2012 Hi there, yes, its the UVmap i am talking about. Regards Heiner Quote
Hash Fellow robcat2075 Posted December 5, 2012 Hash Fellow Posted December 5, 2012 If it had a bitmap texture when it was imported I presume that will show up in your Images folder. Quote
Heiner Posted December 5, 2012 Author Posted December 5, 2012 You are right, my fault. When you import and have the bitmap as Material, then the existing UV Layout comes as a stamp. Very nice! Thanks Heiner Quote
Hash Fellow robcat2075 Posted December 5, 2012 Hash Fellow Posted December 5, 2012 Regarding the importer, I think it originates from Arthur but Steffen has also done some upgrading on it, i believe. Quote
Admin Rodney Posted December 5, 2012 Admin Posted December 5, 2012 i am wondering, if it is possible, to use its UVs (if there are some of course). If yes, how do i acess them. Are you familiar with Right Clicking on the Decal and editing in the UV Editor? There are some new capabilities in v17 that let you separate the UV patches*, rearrange, rotate, scale etc. *This doesn't effect the real patches of the model... just their representative UVs in the UV Editor. Whoops. My response wasn't concerning OBJs. Please disregard. Quote
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