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Hash, Inc. - Animation:Master

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Posted

Hi there,

Since it is now possible to import OBJs i am wondering, if it is possible, to

use its UVs (if there are some of course). If yes, how do i acess them.

 

Besides, i am wondering, if the OBJ importer which is implemented in AM now,

is the one by Arthur Walasek?

 

Best regards,

Heiner

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Posted

You are right,

my fault.

When you import and have the bitmap as Material, then the existing UV Layout comes as a stamp.

Very nice!

Thanks

Heiner

  • Hash Fellow
Posted

Regarding the importer, I think it originates from Arthur but Steffen has also done some upgrading on it, i believe.

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Posted
i am wondering, if it is possible, to

use its UVs (if there are some of course). If yes, how do i acess them.

 

Are you familiar with Right Clicking on the Decal and editing in the UV Editor?

There are some new capabilities in v17 that let you separate the UV patches*, rearrange, rotate, scale etc.

 

 

*This doesn't effect the real patches of the model... just their representative UVs in the UV Editor.

 

Whoops. My response wasn't concerning OBJs.

Please disregard.

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