*A:M User* Roger Posted October 14, 2011 *A:M User* Share Posted October 14, 2011 So I am going through all my "pre-flight" checks (so to speak) before starting trying to animate with this thing. I was looking at the bones that make up the spine and were a little concerned that they all seemed to be rotated just a few degrees off-center of the y-axis. Is this cause for concern? I have managed to get them more or less squared up, except for one. It still looks a little off to me. I took a screen grab looking up from the bottom. The pelvis and first spine bone look absolutely square, the 2nd spine bone and head look like they are still off a little bit. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted October 14, 2011 Share Posted October 14, 2011 Go to each bones property, open the bone position and set the Z rotation to 0. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted October 20, 2011 Author *A:M User* Share Posted October 20, 2011 Thanks, I think I got close manually doing it but that should let me know if I've got it exactly. Quote Link to comment Share on other sites More sharing options...
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