sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

imported Action file


petokosun

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I'm assuming you're trying to apply a A:M Track action? You'll have to make sure the exported bone names match the names of the bones in your face rig. If you're controlling the face with poses, you'll have to make sure you name the poses exactly like the poses on your model.

Did you read the A:M tutorial that's included with A:M / Zign Track? That covers pretty much all the steps you'll have to take to get it working.

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