TNT Posted December 22, 2009 Share Posted December 22, 2009 Hi all, This is my first attempt at flattening a model and applying a decal. I have created a PNG file with an alpha channel in GIMP2 and applied it to the flattened face in AM. Two five point patches at the center above the eye brows have holes in them and the background of the PNG is white and not transparent. I have included the PNG and a screen capture of AM showing the problems. I don't know what I am doing wrong. Any help will really be appreciated. Thanks, Flatten_Face.zip Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 22, 2009 Hash Fellow Share Posted December 22, 2009 Are you sure your PNG has an alpha channel?. The PNG in your zip doesn't have an alpha channel in it. Quote Link to comment Share on other sites More sharing options...
TNT Posted December 22, 2009 Author Share Posted December 22, 2009 Are you sure your PNG has an alpha channel?. The PNG in your zip doesn't have an alpha channel in it. I thought it did. When I go to LAYERS>TRANSPARENCY there is an option to REMOVE ALPHA CHANNEL but the ADD ALPHA CHANNEL is greyed out. Is there a way to further check? Do I need an alpha channel on each layer? I am really green at this part so assume I know nothing. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 22, 2009 Hash Fellow Share Posted December 22, 2009 I'm guessing you painted the non-white stuff on a otherwise transparent layer in Photoshop? In my PS 6 getting a proper alpha channel from layer transparency (two different things) is tricky. I made a tut on it, in my screecap tuts in my sig. edit: link to tut: http://www.hash.com/forums/index.php?s=&am...st&p=241122 BTW I'd do TGA instead of PNG, only because I know a TGA alpha channel when I see one. PNG transparency may not be quite the same thing. Quote Link to comment Share on other sites More sharing options...
TNT Posted December 22, 2009 Author Share Posted December 22, 2009 I'm guessing you painted the non-white stuff on a otherwise transparent layer in Photoshop? In my PS 6 getting a proper alpha channel from layer transparency (two different things) is tricky. I made a tut on it, in my screecap tuts in my sig. edit: link to tut: http://www.hash.com/forums/index.php?s=&am...st&p=241122 BTW I'd do TGA instead of PNG, only because I know a TGA alpha channel when I see one. PNG transparency may not be quite the same thing. Thanks Robert, I'm using GIMP (Photoshop is too expensive for my playing). I did try it as a TARGA and that gave the proper alpha channel. The only remaining problem is the (2) patches in above her nose that have holes thru her eye brows. That is still there. Any ideas on that problem???? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 22, 2009 Hash Fellow Share Posted December 22, 2009 add 100 pixels to the edges of the decal and try stamping again? OR... add one patch beyond what you are decalling to your flatten group so the decal isn't trying stamp one of the distorted edge patches. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted December 22, 2009 Share Posted December 22, 2009 Are they 5 pointer patches? Quote Link to comment Share on other sites More sharing options...
TNT Posted December 23, 2009 Author Share Posted December 23, 2009 Are they 5 pointer patches? Yes they are. I tried Robert's suggestion of including more patches beyond them and that looks like it fixed the problem. I'm working to clean up the decal now. I'll post an update in the WIP area when I get something. Thanks, Quote Link to comment Share on other sites More sharing options...
steve392 Posted December 23, 2009 Share Posted December 23, 2009 I like the face decal ,looks good especially with the frecles Quote Link to comment Share on other sites More sharing options...
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