sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Flatten Face and Decal


TNT

Recommended Posts

Hi all,

 

This is my first attempt at flattening a model and applying a decal.

I have created a PNG file with an alpha channel in GIMP2 and applied it to the flattened face in AM.

Two five point patches at the center above the eye brows have holes in them and the background of the PNG is white and not transparent.

I have included the PNG and a screen capture of AM showing the problems.

I don't know what I am doing wrong.

Any help will really be appreciated.

 

Thanks,

 

Flatten_Face.zip

Link to comment
Share on other sites

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Are you sure your PNG has an alpha channel?. The PNG in your zip doesn't have an alpha channel in it.

 

I thought it did.

When I go to LAYERS>TRANSPARENCY there is an option to REMOVE ALPHA CHANNEL but the ADD ALPHA CHANNEL is greyed out.

Is there a way to further check?

Do I need an alpha channel on each layer?

I am really green at this part so assume I know nothing.

Link to comment
Share on other sites

  • Hash Fellow

I'm guessing you painted the non-white stuff on a otherwise transparent layer in Photoshop?

 

In my PS 6 getting a proper alpha channel from layer transparency (two different things) is tricky. I made a tut on it, in my screecap tuts in my sig.

 

edit: link to tut: http://www.hash.com/forums/index.php?s=&am...st&p=241122

 

 

 

BTW I'd do TGA instead of PNG, only because I know a TGA alpha channel when I see one. PNG transparency may not be quite the same thing.

Link to comment
Share on other sites

I'm guessing you painted the non-white stuff on a otherwise transparent layer in Photoshop?

 

In my PS 6 getting a proper alpha channel from layer transparency (two different things) is tricky. I made a tut on it, in my screecap tuts in my sig.

 

edit: link to tut: http://www.hash.com/forums/index.php?s=&am...st&p=241122

 

 

 

BTW I'd do TGA instead of PNG, only because I know a TGA alpha channel when I see one. PNG transparency may not be quite the same thing.

 

Thanks Robert,

I'm using GIMP (Photoshop is too expensive for my playing).

I did try it as a TARGA and that gave the proper alpha channel.

The only remaining problem is the (2) patches in above her nose that have holes thru her eye brows.

That is still there.

Any ideas on that problem????

Link to comment
Share on other sites

  • Hash Fellow

add 100 pixels to the edges of the decal and try stamping again?

 

OR... add one patch beyond what you are decalling to your flatten group so the decal isn't trying stamp one of the distorted edge patches.

Link to comment
Share on other sites

Are they 5 pointer patches?

 

Yes they are.

I tried Robert's suggestion of including more patches beyond them and that looks like it fixed the problem.

I'm working to clean up the decal now.

I'll post an update in the WIP area when I get something.

 

Thanks,

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...