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Hash, Inc. - Animation:Master

Chibi-style Anime Character


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It's been a while since I posted anything... Just haven't had the time to play around. But I'm taking an animation class this semester, so I had a good excuse to start messing with A:M again :)

 

This is one of the things I'm working on right now. It's not for class, just for fun. I've wanted to do it for a while, and since I left my flash drive with the files for my class project at school, I figured this weekend would be a good time to get started.

 

I'm working on a Chibi-style character. Chibi is the big-head little-body style, like the sprites from the old Final Fantasy games. I'm actually working on an Oppai Chibi character. (Oppai roughly translates as "Busty") This isn't the character I'm making, but these are like the only tasteful images (or at least the most tasteful) of this type of character I could find to post, so you can see what I'm after:

 

post-2085-1257078969_thumb.jpg

 

And here's what I've done so far:

 

The first thing I did was to create a low-patch head. It's a little lumpy in the back, and the splineage is very rough, but the form is the only thing that matters at this point. This is just a 3d guide to make it easier to keep the shape right as I model:

post-2085-1257079619_thumb.jpg

 

Then I locked the CPs on this group, and made it transparent, to make it easier to work with. I modeled a temporary eyeball, and started creating the face:

 

post-2085-1257080185_thumb.jpg

 

When the model is finished, I'm going to replace that eye with a fully modeled eyeball (Like the one in David Simmons' tutorial) that I'll use a distortion box to hold it to the right shape for the face.

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