sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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My tall character walks fine when I slide the scrubber back and forth, but when I render [shaded] he simply slides along in the starting position. The little guy is fine. I have noticed that when I drop an Action on the tall guy and want, say, six cycles, they don't show as individual blocks in the PWS as do the cycles for the short guy. Is this pointing to the problem?

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MOTERCYCLE_TEST.zip

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Check the ease value. What happens if you scale the red block down to the same size as the small guys ones?

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Check the ease value. What happens if you scale the red block down to the same size as the small guys ones?

Thanks Ken. While the scaling didn't do the trick this time, the cause was that the initial walk cycle was being installed out at around the 40 sec. mark. When I dragged it back to zero, then increased the number of iterations, the bar was still solid [only happens with this character] but the walk works.

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