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Hash, Inc. - Animation:Master

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Posted

All I'm trying to do is to have a ball rotate 360 degrees on the Y axis. If you look at it from the top, what happens is it goes counter clockwise to 180 degrees then goes back to zero clockwise.

 

What I used to do was just set the rotation to 359 degrees and then it would rotate once. What do I have to do in AM?

 

I know I'm missing something simple.

 

Thanks

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Posted

the default quaternion interpolation will require you to set a key at 0, 120, 240 and 360 to get a complete rotation.

 

A tidier solution for continuous rotating is to go to the properties for that bone>Transform>Rotate>rightclick>convert driver to>Euler. you have to have made one key on that bone for this option to become available

 

then you can set keys at 0 and 360 to get one rotation or 0 and 720 to get 2 rotations and so on

Posted

Great!. Thanks, just slowly getting into the AM head space.

 

 

<snip>

 

A tidier solution for continuous rotating is to go to the properties for that bone>Transform>Rotate>rightclick>convert driver to>Euler. you have to have made one key on that bone for this option to become available

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