Zidim Posted October 19, 2008 Share Posted October 19, 2008 All I'm trying to do is to have a ball rotate 360 degrees on the Y axis. If you look at it from the top, what happens is it goes counter clockwise to 180 degrees then goes back to zero clockwise. What I used to do was just set the rotation to 359 degrees and then it would rotate once. What do I have to do in AM? I know I'm missing something simple. Thanks Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 19, 2008 Hash Fellow Share Posted October 19, 2008 the default quaternion interpolation will require you to set a key at 0, 120, 240 and 360 to get a complete rotation. A tidier solution for continuous rotating is to go to the properties for that bone>Transform>Rotate>rightclick>convert driver to>Euler. you have to have made one key on that bone for this option to become available then you can set keys at 0 and 360 to get one rotation or 0 and 720 to get 2 rotations and so on Quote Link to comment Share on other sites More sharing options...
Zidim Posted October 19, 2008 Author Share Posted October 19, 2008 Great!. Thanks, just slowly getting into the AM head space. <snip> A tidier solution for continuous rotating is to go to the properties for that bone>Transform>Rotate>rightclick>convert driver to>Euler. you have to have made one key on that bone for this option to become available ... Quote Link to comment Share on other sites More sharing options...
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